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143 lines
6 KiB
C++
143 lines
6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A builder class that can be used to construct an Animator wrapping an AnimatorSet
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implementation. It allows you to compose larger, complex animations by executing multiple
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constituent Animator instances in a coordinated manner. It essentially builds an Animator
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with an execution graph referencing other Animators.
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Unlike ValueAnimatorBuilder, objects of AnimatorSetBuilder returned by its member functions
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reference the same underlying, modifiable builder instance. For this reason build() can be
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called only once on an underlying builder instance. This is to allow you to attach Animators to
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different points of the execution graph.
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E.g. to have two functions followed by different amounts of delay, each followed by another
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function you would write the following.
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@code
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// Both objects reference the same execution graph, but also refer to different Animators in it
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auto builderReferencingFirst = AnimatorSetBuilder { firstFunction };
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auto builderReferencingSecond = builderReferencingFirst.togetherWith (secondFunction);
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builderReferencingFirst.followedBy (200).followedBy (thirdFunction);
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builderReferencingSecond.followedBy (500).followedBy (fourthFunction);
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// You could use any one of the builder objects that refer to the same execution graph
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auto animator = builderReferencingFirst.build();
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@endcode
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@tags{Animations}
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*/
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class JUCE_API AnimatorSetBuilder
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{
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public:
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/** Creates a new builder instance specifying the startingAnimator as the first Animator that is
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started.
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*/
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explicit AnimatorSetBuilder (Animator startingAnimator);
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/** Creates a builder with an empty starting animation that completes after delayMs.
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*/
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explicit AnimatorSetBuilder (double delayMs);
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/** Creates a builder with a starting animation that completes at the first update and executes
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the provided callback function.
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*/
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explicit AnimatorSetBuilder (std::function<void()> cb);
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/** Adds an Animator to the execution graph that will start executing at the same time as the
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Animator provided last to this builder object.
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*/
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AnimatorSetBuilder togetherWith (Animator animator);
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/** Adds an empty Animator to the execution graph that will start executing at the same time as
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the Animator provided last to this builder object, and completes in delayMs.
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*/
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AnimatorSetBuilder togetherWith (double delayMs);
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/** Adds an empty Animator to the execution graph that will start executing at the same time as
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the Animator provided last to this builder object, completes upon its first update, and
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executes the provided callback.
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*/
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AnimatorSetBuilder togetherWith (std::function<void()> cb);
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/** Adds an Animator to the execution graph that will start executing after the Animator
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provided last to this builder object completes.
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*/
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AnimatorSetBuilder followedBy (Animator animator);
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/** Adds an empty Animator to the execution graph that will start executing after the Animator
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provided last to this builder object
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*/
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AnimatorSetBuilder followedBy (double delayMs);
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/** Adds an empty Animator to the execution graph that will start executing after the Animator
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provided last to this builder object, completes upon its first update, and executes the
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provided callback.
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*/
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AnimatorSetBuilder followedBy (std::function<void()> cb);
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/** Specifies a time transformation function that the built Animator should utilise, allowing
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accelerating and decelerating the entire set of Animators.
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The provided function should be monotonically increasing.
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*/
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AnimatorSetBuilder withTimeTransform (std::function<double (double)> transform);
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/** Builds an Animator that executes the previously described and parameterised execution graph.
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This function should only be called once for every AnimatorSetBuilder created by its public
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constructor.
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*/
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Animator build();
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private:
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struct AnimatorSetBuilderState;
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explicit AnimatorSetBuilder (std::shared_ptr<AnimatorSetBuilderState> dataIn);
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AnimatorSetBuilder (Animator cursorIn, std::shared_ptr<AnimatorSetBuilderState> dataIn);
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void add (std::optional<Animator> parent, Animator child);
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Animator cursor;
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std::shared_ptr<AnimatorSetBuilderState> state;
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};
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} // namespace juce
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