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JUCE/examples/BLOCKS/BlocksDrawing/Source/MainComponent.cpp

381 lines
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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "MainComponent.h"
MainComponent::MainComponent()
{
activeLeds.clear();
// Register MainContentComponent as a listener to the PhysicalTopologySource object
topologySource.addListener (this);
infoLabel.setText ("Connect a Lightpad Block to draw.", dontSendNotification);
infoLabel.setJustificationType (Justification::centred);
addAndMakeVisible (infoLabel);
addAndMakeVisible (lightpadComponent);
lightpadComponent.setVisible (false);
lightpadComponent.addListener (this);
clearButton.setButtonText ("Clear");
clearButton.addListener (this);
clearButton.setAlwaysOnTop (true);
addAndMakeVisible (clearButton);
brightnessSlider.setRange (0.0, 1.0);
brightnessSlider.setValue (1.0);
brightnessSlider.setAlwaysOnTop (true);
brightnessSlider.setTextBoxStyle (Slider::TextEntryBoxPosition::NoTextBox, false, 0, 0);
brightnessSlider.addListener (this);
addAndMakeVisible (brightnessSlider);
brightnessLED.setAlwaysOnTop (true);
brightnessLED.setColour (layout.currentColour.withBrightness (static_cast<float> (brightnessSlider.getValue())));
addAndMakeVisible (brightnessLED);
#if JUCE_IOS
connectButton.setButtonText ("Connect");
connectButton.addListener (this);
connectButton.setAlwaysOnTop (true);
addAndMakeVisible (connectButton);
#endif
setSize (600, 600);
}
MainComponent::~MainComponent()
{
if (activeBlock != nullptr)
detachActiveBlock();
lightpadComponent.removeListener (this);
}
void MainComponent::resized()
{
infoLabel.centreWithSize (getWidth(), 100);
auto bounds = getLocalBounds().reduced (20);
// top buttons
auto topButtonArea = bounds.removeFromTop (getHeight() / 20);
topButtonArea.removeFromLeft (20);
clearButton.setBounds (topButtonArea.removeFromLeft (80));
#if JUCE_IOS
topButtonArea.removeFromRight (20);
connectButton.setBounds (topButtonArea.removeFromRight (80));
#endif
bounds.removeFromTop (20);
auto orientation = Desktop::getInstance().getCurrentOrientation();
if (orientation == Desktop::DisplayOrientation::upright
|| orientation == Desktop::DisplayOrientation::upsideDown)
{
auto brightnessControlBounds = bounds.removeFromBottom (getHeight() / 10);
brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearHorizontal);
brightnessLED.setBounds (brightnessControlBounds.removeFromLeft (getHeight() / 10));
brightnessSlider.setBounds (brightnessControlBounds);
}
else
{
auto brightnessControlBounds = bounds.removeFromRight (getWidth() / 10);
brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearVertical);
brightnessLED.setBounds (brightnessControlBounds.removeFromTop (getWidth() / 10));
brightnessSlider.setBounds (brightnessControlBounds);
}
// lightpad component
auto sideLength = jmin (bounds.getWidth() - 40, bounds.getHeight() - 40);
lightpadComponent.centreWithSize (sideLength, sideLength);
}
void MainComponent::topologyChanged()
{
lightpadComponent.setVisible (false);
infoLabel.setVisible (true);
// Reset the activeBlock object
if (activeBlock != nullptr)
detachActiveBlock();
// Get the array of currently connected Block objects from the PhysicalTopologySource
auto blocks = topologySource.getCurrentTopology().blocks;
// Iterate over the array of Block objects
for (auto b : blocks)
{
// Find the first Lightpad
if (b->getType() == Block::Type::lightPadBlock)
{
activeBlock = b;
// Register MainContentComponent as a listener to the touch surface
if (auto surface = activeBlock->getTouchSurface())
surface->addListener (this);
// Register MainContentComponent as a listener to any buttons
for (auto button : activeBlock->getButtons())
button->addListener (this);
// Get the LEDGrid object from the Lightpad and set its program to the program for the current mode
if (auto grid = activeBlock->getLEDGrid())
{
// Work out scale factors to translate X and Y touches to LED indexes
scaleX = (float) (grid->getNumColumns() - 1) / activeBlock->getWidth();
scaleY = (float) (grid->getNumRows() - 1) / activeBlock->getHeight();
setLEDProgram (*activeBlock);
}
// Make the on screen Lighpad component visible
lightpadComponent.setVisible (true);
infoLabel.setVisible (false);
break;
}
}
}
//==============================================================================
void MainComponent::touchChanged (TouchSurface&, const TouchSurface::Touch& touch)
{
// Translate X and Y touch events to LED indexes
auto xLed = roundToInt (touch.x * scaleX);
auto yLed = roundToInt (touch.y * scaleY);
if (currentMode == colourPalette)
{
if (layout.setActiveColourForTouch (xLed, yLed))
{
if (auto* colourPaletteProgram = getPaletteProgram())
{
colourPaletteProgram->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
brightnessLED.setColour (layout.currentColour
.withBrightness (layout.currentColour == Colours::black ? 0.0f
: static_cast<float> (brightnessSlider.getValue())));
}
}
}
else if (currentMode == canvas)
{
drawLED ((uint32) xLed, (uint32) yLed, touch.z, layout.currentColour);
}
}
void MainComponent::buttonReleased (ControlButton&, Block::Timestamp)
{
if (currentMode == canvas)
{
// Wait 500ms to see if there is a second press
if (! isTimerRunning())
startTimer (500);
else
doublePress = true;
}
else if (currentMode == colourPalette)
{
// Switch to canvas mode and set the LEDGrid program
currentMode = canvas;
setLEDProgram (*activeBlock);
}
}
void MainComponent::buttonClicked (Button* b)
{
#if JUCE_IOS
if (b == &connectButton)
{
BluetoothMidiDevicePairingDialogue::open();
return;
}
#else
ignoreUnused (b);
#endif
clearLEDs();
}
void MainComponent::sliderValueChanged (Slider* s)
{
if (s == &brightnessSlider)
brightnessLED.setColour (layout.currentColour
.withBrightness (layout.currentColour == Colours::black ? 0.0f
: static_cast<float> (brightnessSlider.getValue())));
}
void MainComponent::timerCallback()
{
if (doublePress)
{
clearLEDs();
// Reset the doublePress flag
doublePress = false;
}
else
{
// Switch to colour palette mode and set the LEDGrid program
currentMode = colourPalette;
setLEDProgram (*activeBlock);
}
stopTimer();
}
void MainComponent::ledClicked (int x, int y, float z)
{
drawLED ((uint32) x, (uint32) y,
z == 0.0f ? static_cast<float> (brightnessSlider.getValue())
: z * static_cast<float> (brightnessSlider.getValue()), layout.currentColour);
}
void MainComponent::detachActiveBlock()
{
if (auto surface = activeBlock->getTouchSurface())
surface->removeListener (this);
for (auto button : activeBlock->getButtons())
button->removeListener (this);
activeBlock = nullptr;
}
void MainComponent::setLEDProgram (Block& block)
{
if (currentMode == canvas)
{
block.setProgram (new BitmapLEDProgram (block));
// Redraw any previously drawn LEDs
redrawLEDs();
}
else if (currentMode == colourPalette)
{
block.setProgram (new DrumPadGridProgram (block));
// Setup the grid layout
if (auto* program = getPaletteProgram())
program->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
}
}
void MainComponent::clearLEDs()
{
if (auto* canvasProgram = getCanvasProgram())
{
// Clear the LED grid
for (uint32 x = 0; x < 15; ++x)
{
for (uint32 y = 0; y < 15; ++ y)
{
canvasProgram->setLED (x, y, Colours::black);
lightpadComponent.setLEDColour (x, y, Colours::black);
}
}
// Clear the ActiveLED array
activeLeds.clear();
}
}
void MainComponent::drawLED (uint32 x0, uint32 y0, float z, Colour drawColour)
{
if (auto* canvasProgram = getCanvasProgram())
{
// Check if the activeLeds array already contains an ActiveLED object for this LED
auto index = getLEDAt (x0, y0);
// If the colour is black then just set the LED to black and return
if (drawColour == Colours::black)
{
if (index >= 0)
{
canvasProgram->setLED (x0, y0, Colours::black);
lightpadComponent.setLEDColour (x0, y0, Colours::black);
activeLeds.remove (index);
}
return;
}
// If there is no ActiveLED obejct for this LED then create one,
// add it to the array, set the LED on the Block and return
if (index < 0)
{
ActiveLED led;
led.x = x0;
led.y = y0;
led.colour = drawColour;
led.brightness = z;
activeLeds.add (led);
canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
return;
}
// Get the ActiveLED object for this LED
auto currentLed = activeLeds.getReference (index);
// If the LED colour is the same as the draw colour, add the brightnesses together.
// If it is different, blend the colours
if (currentLed.colour == drawColour)
currentLed.brightness = jmin (currentLed.brightness + z, 1.0f);
else
currentLed.colour = currentLed.colour.interpolatedWith (drawColour, z);
// Set the LED on the Block and change the ActiveLED object in the activeLeds array
if (canvasProgram != nullptr)
canvasProgram->setLED (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
lightpadComponent.setLEDColour (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
activeLeds.set (index, currentLed);
}
}
void MainComponent::redrawLEDs()
{
if (auto* canvasProgram = getCanvasProgram())
{
// Iterate over the activeLeds array and set the LEDs on the Block
for (auto led : activeLeds)
{
canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
}
}
}