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JUCE/modules/juce_opengl/opengl/juce_OpenGLImage.cpp
reuk 1fcdd29bf9
OpenGL: Return image BitmapData in JUCE order rather than native order
JUCE convention is that BitmapData holds the lines of the image ordered
from top to bottom, but OpenGL orders lines in the reverse direction.
By returning a negative line stride, we can iterate lines in the
expected order as long as we always increment the current pointer
position by the line stride after processing each line.
2025-05-19 13:32:52 +01:00

172 lines
6 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
class OpenGLFrameBufferImage final : public ImagePixelData
{
public:
using Ptr = ReferenceCountedObjectPtr<OpenGLFrameBufferImage>;
OpenGLFrameBufferImage (OpenGLContext& c, int w, int h)
: ImagePixelData (Image::ARGB, w, h),
context (c),
pixelStride (4)
{
}
bool initialise()
{
if (! frameBuffer.initialise (context, width, height))
return false;
frameBuffer.clear (Colours::transparentBlack);
return true;
}
std::unique_ptr<LowLevelGraphicsContext> createLowLevelContext() override
{
sendDataChangeMessage();
return createOpenGLGraphicsContext (context, frameBuffer);
}
std::unique_ptr<ImageType> createType() const override { return std::make_unique<OpenGLImageType>(); }
ImagePixelData::Ptr clone() override
{
std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (context, width, height));
if (! im->initialise())
return ImagePixelData::Ptr();
Image newImage (im.release());
Graphics g (newImage);
g.drawImageAt (Image (*this), 0, 0, false);
return ImagePixelData::Ptr (newImage.getPixelData());
}
void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode) override
{
bitmapData.pixelFormat = pixelFormat;
bitmapData.pixelStride = pixelStride;
auto releaser = std::make_unique<DataReleaser> (this, Rectangle { x, y, bitmapData.width, bitmapData.height }, mode);
const auto unsignedLineStride = (((size_t) bitmapData.width * (size_t) bitmapData.pixelStride + 3) & ~((size_t) 3));
bitmapData.lineStride = -((int) unsignedLineStride);
bitmapData.size = (size_t) bitmapData.height * unsignedLineStride;
// OpenGL mapped textures are stored in lines from bottom-to-top, but JUCE expects lines to
// be ordered top-to-bottom.
// The data pointer points to the beginning of the *last* line, and lineStride steps backwards
// through the lines.
bitmapData.data = (uint8*) releaser->data.get() + (ptrdiff_t) bitmapData.size + (ptrdiff_t) bitmapData.lineStride;
bitmapData.dataReleaser = std::move (releaser);
if (mode != Image::BitmapData::readOnly)
sendDataChangeMessage();
}
OpenGLContext& context;
OpenGLFrameBuffer frameBuffer;
private:
int pixelStride;
struct DataReleaser final : public Image::BitmapData::BitmapDataReleaser
{
DataReleaser (Ptr selfIn, Rectangle<int> areaIn, Image::BitmapData::ReadWriteMode modeIn)
: self (selfIn),
data ((size_t) (areaIn.getWidth() * areaIn.getHeight())),
area (areaIn),
mode (modeIn)
{
if (mode != Image::BitmapData::writeOnly)
self->frameBuffer.readPixels (data.get(), getArea());
}
~DataReleaser() override
{
if (mode != Image::BitmapData::readOnly)
self->frameBuffer.writePixels (data, getArea());
}
Rectangle<int> getArea() const
{
return area.withBottomY (self->frameBuffer.getHeight() - area.getY());
}
Ptr self;
HeapBlock<PixelARGB> data;
Rectangle<int> area;
Image::BitmapData::ReadWriteMode mode;
};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
};
//==============================================================================
OpenGLImageType::OpenGLImageType() {}
OpenGLImageType::~OpenGLImageType() {}
int OpenGLImageType::getTypeID() const
{
return 3;
}
ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
{
OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
if (! im->initialise())
return ImagePixelData::Ptr();
return *im.release();
}
OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
{
if (OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData().get()))
return &(glImage->frameBuffer);
return nullptr;
}
} // namespace juce