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https://github.com/juce-framework/JUCE.git
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120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "MainComponent.h"
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//==============================================================================
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class MidiTestApplication : public JUCEApplication
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{
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public:
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//==========================================================================
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MidiTestApplication() {}
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const String getApplicationName() override { return ProjectInfo::projectName; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return true; }
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//==========================================================================
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void initialise (const String& commandLine) override
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{
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// This method is where you should put your application's initialisation code..
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ignoreUnused (commandLine);
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mainWindow = new MainWindow (getApplicationName());
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}
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void shutdown() override
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{
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// Add your application's shutdown code here..
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mainWindow = nullptr; // (deletes our window)
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}
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//==========================================================================
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void systemRequestedQuit() override
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{
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// This is called when the app is being asked to quit: you can ignore this
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// request and let the app carry on running, or call quit() to allow the app to close.
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quit();
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}
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void anotherInstanceStarted (const String& commandLine) override
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{
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// When another instance of the app is launched while this one is running,
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// this method is invoked, and the commandLine parameter tells you what
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// the other instance's command-line arguments were.
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ignoreUnused (commandLine);
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}
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//==========================================================================
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/*
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This class implements the desktop window that contains an instance of
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our MainContentComponent class.
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*/
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class MainWindow : public DocumentWindow
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{
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public:
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MainWindow (String name) : DocumentWindow (name,
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Colours::lightgrey,
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DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (new MainContentComponent(), true);
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setResizable (true, false);
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#if JUCE_IOS || JUCE_ANDROID
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setFullScreen (true);
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#endif
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centreWithSize (getWidth(), getHeight());
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setVisible (true);
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}
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void closeButtonPressed() override
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{
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// This is called when the user tries to close this window. Here, we'll just
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// ask the app to quit when this happens, but you can change this to do
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// whatever you need.
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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/* Note: Be careful if you override any DocumentWindow methods - the base
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class uses a lot of them, so by overriding you might break its functionality.
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It's best to do all your work in your content component instead, but if
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you really have to override any DocumentWindow methods, make sure your
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subclass also calls the superclass's method.
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*/
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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ScopedPointer<MainWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (MidiTestApplication)
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