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Previously, these functions would only do a synchronous rebuild of the graph when called from the main thread. However, in scenarios like offline rendering, the graph *must* be ready to process after prepareToPlay() returns, even if the prepare call is made on a background thread. |
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| .. | ||
| format | ||
| format_types | ||
| processors | ||
| utilities | ||
| juce_audio_processors_headless.cpp | ||
| juce_audio_processors_headless.h | ||
| juce_audio_processors_headless.mm | ||
| juce_audio_processors_headless_ara.cpp | ||
| juce_audio_processors_headless_lv2_libs.cpp | ||