mirror of
https://github.com/juce-framework/JUCE.git
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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE 6 technical preview.
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Copyright (c) 2020 - Raw Material Software Limited
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You may use this code under the terms of the GPL v3
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(see www.gnu.org/licenses).
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For this technical preview, this file is not subject to commercial licensing.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "../jucer_JucerDocument.h"
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//==============================================================================
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class TestComponent : public Component
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{
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public:
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//==============================================================================
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TestComponent (JucerDocument* const ownerDocument,
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JucerDocument* const loadedDocument,
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const bool alwaysFillBackground);
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~TestComponent() override;
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//==============================================================================
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void setFilename (const String& fn);
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const String& getFilename() const noexcept { return filename; }
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void setConstructorParams (const String& newParams);
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const String& getConstructorParams() const noexcept { return constructorParams; }
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File findFile() const;
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JucerDocument* getDocument() const noexcept { return loadedDocument.get(); }
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JucerDocument* getOwnerDocument() const noexcept { return ownerDocument; }
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void setToInitialSize();
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//==============================================================================
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void paint (Graphics&) override;
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void resized() override;
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static void showInDialogBox (JucerDocument&);
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// reloads any test comps that need to do so
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static void reloadAll();
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private:
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JucerDocument* ownerDocument;
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std::unique_ptr<JucerDocument> loadedDocument;
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String filename, constructorParams;
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Time lastModificationTime;
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const bool alwaysFillBackground;
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void updateContents();
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void reload();
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};
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