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https://github.com/juce-framework/JUCE.git
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64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE 6 technical preview.
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Copyright (c) 2020 - Raw Material Software Limited
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You may use this code under the terms of the GPL v3
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(see www.gnu.org/licenses).
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For this technical preview, this file is not subject to commercial licensing.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "../jucer_JucerDocument.h"
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//==============================================================================
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class ButtonDocument : public JucerDocument
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{
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public:
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ButtonDocument (SourceCodeDocument* cpp);
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~ButtonDocument();
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//==============================================================================
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String getTypeName() const;
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JucerDocument* createCopy();
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Component* createTestComponent (const bool alwaysFillBackground);
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int getNumPaintRoutines() const;
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StringArray getPaintRoutineNames() const;
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PaintRoutine* getPaintRoutine (const int index) const;
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void setStatePaintRoutineEnabled (const int index, bool b);
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bool isStatePaintRoutineEnabled (const int index) const;
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int chooseBestEnabledPaintRoutine (int paintRoutineWanted) const;
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ComponentLayout* getComponentLayout() const { return nullptr; }
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void addExtraClassProperties (PropertyPanel&);
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//==============================================================================
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std::unique_ptr<XmlElement> createXml() const;
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bool loadFromXml (const XmlElement&);
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void fillInGeneratedCode (GeneratedCode& code) const;
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void fillInPaintCode (GeneratedCode& code) const;
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void getOptionalMethods (StringArray& baseClasses,
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StringArray& returnValues,
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StringArray& methods,
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StringArray& initialContents) const;
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//==============================================================================
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std::unique_ptr<PaintRoutine> paintRoutines[7];
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bool paintStatesEnabled [7];
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};
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