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142 lines
5.8 KiB
C++
142 lines
5.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Manages a collection of properties.
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This is a slightly higher-level wrapper for managing PropertiesFile objects.
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It holds two different PropertiesFile objects internally, one for user-specific
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settings (stored in your user directory), and one for settings that are common to
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all users (stored in a folder accessible to all users).
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The class manages the creation of these files on-demand, allowing access via the
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getUserSettings() and getCommonSettings() methods.
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After creating an instance of an ApplicationProperties object, you should first
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of all call setStorageParameters() to tell it the parameters to use to create
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its files.
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@see PropertiesFile
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@tags{DataStructures}
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*/
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class JUCE_API ApplicationProperties
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{
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public:
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//==============================================================================
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/**
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Creates an ApplicationProperties object.
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Before using it, you must call setStorageParameters() to give it the info
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it needs to create the property files.
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*/
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ApplicationProperties() = default;
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/** Destructor. */
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~ApplicationProperties();
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//==============================================================================
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/** Gives the object the information it needs to create the appropriate properties files.
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See the PropertiesFile::Options class for details about what options you need to set.
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*/
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void setStorageParameters (const PropertiesFile::Options& options);
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/** Returns the current storage parameters.
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@see setStorageParameters
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*/
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const PropertiesFile::Options& getStorageParameters() const noexcept { return options; }
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//==============================================================================
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/** Returns the user settings file.
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The first time this is called, it will create and load the properties file.
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Note that when you search the user PropertiesFile for a value that it doesn't contain,
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the common settings are used as a second-chance place to look. This is done via the
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PropertySet::setFallbackPropertySet() method - by default the common settings are set
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to the fallback for the user settings.
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@see getCommonSettings
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*/
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PropertiesFile* getUserSettings();
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/** Returns the common settings file.
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The first time this is called, it will create and load the properties file.
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@param returnUserPropsIfReadOnly if this is true, and the common properties file is
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read-only (e.g. because the user doesn't have permission to write
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to shared files), then this will return the user settings instead,
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(like getUserSettings() would do). This is handy if you'd like to
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write a value to the common settings, but if that's no possible,
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then you'd rather write to the user settings than none at all.
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If returnUserPropsIfReadOnly is false, this method will always return
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the common settings, even if any changes to them can't be saved.
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@see getUserSettings
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*/
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PropertiesFile* getCommonSettings (bool returnUserPropsIfReadOnly);
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//==============================================================================
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/** Saves both files if they need to be saved.
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@see PropertiesFile::saveIfNeeded
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*/
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bool saveIfNeeded();
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/** Flushes and closes both files if they are open.
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This flushes any pending changes to disk with PropertiesFile::saveIfNeeded()
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and closes both files. They will then be re-opened the next time getUserSettings()
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or getCommonSettings() is called.
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*/
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void closeFiles();
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private:
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//==============================================================================
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PropertiesFile::Options options;
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std::unique_ptr<PropertiesFile> userProps, commonProps;
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int commonSettingsAreReadOnly = 0;
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void openFiles();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ApplicationProperties)
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};
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} // namespace juce
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