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84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "../jucer_JucerDocument.h"
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#include "jucer_ComponentLayoutEditor.h"
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class LayoutPropsPanel;
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//==============================================================================
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/**
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Base class for the layout and graphics panels - this takes care of arranging
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the properties panel and managing the viewport for the content.
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*/
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class EditingPanelBase : public Component
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{
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public:
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//==============================================================================
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EditingPanelBase (JucerDocument& document,
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Component* propsPanel,
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Component* editorComp);
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~EditingPanelBase() override;
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//==============================================================================
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void resized() override;
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void paint (Graphics& g) override;
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void visibilityChanged() override;
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virtual void updatePropertiesList() = 0;
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virtual Rectangle<int> getComponentArea() const = 0;
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double getZoom() const;
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void setZoom (double newScale);
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void setZoom (double newScale, int anchorX, int anchorY);
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// convert a pos relative to this component into a pos on the editor
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void xyToTargetXY (int& x, int& y) const;
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void dragKeyHeldDown (bool isKeyDown);
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class MagnifierComponent;
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protected:
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JucerDocument& document;
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Viewport* viewport;
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MagnifierComponent* magnifier;
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Component* editor;
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Component* propsPanel;
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};
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