mirror of
https://github.com/juce-framework/JUCE.git
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179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#include "../../Application/jucer_Headers.h"
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#include "jucer_ComponentDocument.h"
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//==============================================================================
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ComponentDocument::ComponentDocument (SourceCodeDocument* c)
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: JucerDocument (c)
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{
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components.reset (new ComponentLayout());
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components->setDocument (this);
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backgroundGraphics.reset (new PaintRoutine());
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backgroundGraphics->setDocument (this);
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}
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ComponentDocument::~ComponentDocument()
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{
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}
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//==============================================================================
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String ComponentDocument::getTypeName() const
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{
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return "Component";
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}
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JucerDocument* ComponentDocument::createCopy()
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{
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auto newOne = new ComponentDocument (cpp);
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newOne->resources = resources;
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newOne->loadFromXml (*createXml());
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return newOne;
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}
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std::unique_ptr<XmlElement> ComponentDocument::createXml() const
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{
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auto doc = JucerDocument::createXml();
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doc->addChildElement (backgroundGraphics->createXml());
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components->addToXml (*doc);
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return doc;
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}
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bool ComponentDocument::loadFromXml (const XmlElement& xml)
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{
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if (JucerDocument::loadFromXml (xml))
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{
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components->clearComponents();
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for (auto* e : xml.getChildIterator())
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{
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if (e->hasTagName (PaintRoutine::xmlTagName))
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backgroundGraphics->loadFromXml (*e);
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else
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components->addComponentFromXml (*e, false);
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}
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changed();
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getUndoManager().clearUndoHistory();
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return true;
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}
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return false;
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}
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void ComponentDocument::applyCustomPaintSnippets (StringArray& snippets)
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{
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backgroundGraphics->applyCustomPaintSnippets (snippets);
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}
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//==============================================================================
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class NormalTestComponent : public Component
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{
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public:
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NormalTestComponent (ComponentDocument* const doc, const bool fillBackground)
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: document (doc),
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alwaysFillBackground (fillBackground)
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{
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ComponentLayout* const layout = document->getComponentLayout();
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for (int i = 0; i < layout->getNumComponents(); ++i)
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addAndMakeVisible (layout->getComponent (i));
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}
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~NormalTestComponent() override
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{
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for (int i = getNumChildComponents(); --i >= 0;)
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removeChildComponent (i);
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}
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void paint (Graphics& g) override
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{
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document->getPaintRoutine (0)->fillWithBackground (g, alwaysFillBackground);
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document->getPaintRoutine (0)->drawElements (g, getLocalBounds());
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}
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void resized() override
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{
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if (! getBounds().isEmpty())
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{
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int numTimesToTry = 10;
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while (--numTimesToTry >= 0)
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{
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bool anyCompsMoved = false;
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for (int i = 0; i < getNumChildComponents(); ++i)
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{
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Component* comp = getChildComponent (i);
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if (ComponentTypeHandler* const type = ComponentTypeHandler::getHandlerFor (*comp))
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{
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const Rectangle<int> newBounds (type->getComponentPosition (comp)
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.getRectangle (getLocalBounds(),
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document->getComponentLayout()));
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anyCompsMoved = anyCompsMoved || (comp->getBounds() != newBounds);
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comp->setBounds (newBounds);
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}
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}
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// repeat this loop until they've all stopped shuffling (might require a few
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// loops for all the relative positioned comps to settle down)
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if (! anyCompsMoved)
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break;
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}
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}
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}
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private:
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ComponentDocument* const document;
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const bool alwaysFillBackground;
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};
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Component* ComponentDocument::createTestComponent (const bool alwaysFillBackground)
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{
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return new NormalTestComponent (this, alwaysFillBackground);
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}
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void ComponentDocument::fillInGeneratedCode (GeneratedCode& code) const
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{
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JucerDocument::fillInGeneratedCode (code);
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}
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