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https://github.com/juce-framework/JUCE.git
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155 lines
5 KiB
C++
155 lines
5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifdef __JUCE_OPENGL_JUCEHEADER__
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#define JUCE_DONT_DEFINE_MACROS 1
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#include "../juce_core/native/juce_BasicNativeHeaders.h"
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#include "juce_opengl.h"
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//==============================================================================
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#if JUCE_IOS
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#import <QuartzCore/QuartzCore.h>
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//==============================================================================
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#elif JUCE_WINDOWS
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#include <windowsx.h>
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#include <vfw.h>
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#include <commdlg.h>
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#if JUCE_WEB_BROWSER
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#include <Exdisp.h>
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#include <exdispid.h>
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#endif
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#if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment(lib, "vfw32.lib")
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#pragma comment(lib, "imm32.lib")
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#endif
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#if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment(lib, "OpenGL32.Lib")
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#pragma comment(lib, "GlU32.Lib")
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#endif
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#if JUCE_QUICKTIME && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "QTMLClient.lib")
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#endif
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#if JUCE_DIRECT2D && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "Dwrite.lib")
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#pragma comment (lib, "D2d1.lib")
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#endif
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//==============================================================================
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#elif JUCE_LINUX
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xresource.h>
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#include <X11/Xutil.h>
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#include <X11/Xmd.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#if JUCE_USE_XINERAMA
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/* If you're trying to use Xinerama, you'll need to install the "libxinerama-dev" package.. */
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#include <X11/extensions/Xinerama.h>
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#endif
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#if JUCE_USE_XSHM
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#include <X11/extensions/XShm.h>
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#include <sys/shm.h>
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#include <sys/ipc.h>
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#endif
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#if JUCE_USE_XRENDER
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// If you're missing these headers, try installing the libxrender-dev and libxcomposite-dev
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#include <X11/extensions/Xrender.h>
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#include <X11/extensions/Xcomposite.h>
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#endif
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#if JUCE_USE_XCURSOR
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// If you're missing this header, try installing the libxcursor-dev package
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#include <X11/Xcursor/Xcursor.h>
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#endif
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/* Got an include error here?
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If you want to install OpenGL support, the packages to get are "mesa-common-dev"
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and "freeglut3-dev".
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*/
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#include <GL/glx.h>
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#undef SIZEOF
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#undef KeyPress
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#endif
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//==============================================================================
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// START_AUTOINCLUDE opengl/*.cpp
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#include "opengl/juce_OpenGLComponent.cpp"
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#include "opengl/juce_OpenGLFrameBuffer.cpp"
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#include "opengl/juce_OpenGLHelpers.cpp"
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#include "opengl/juce_OpenGLTexture.cpp"
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// END_AUTOINCLUDE
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using namespace juce;
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//==============================================================================
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BEGIN_JUCE_NAMESPACE
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#if JUCE_MAC || JUCE_IOS
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#include "../juce_core/native/juce_osx_ObjCHelpers.h"
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#include "../juce_core/native/juce_mac_ObjCSuffix.h"
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#include "../juce_graphics/native/juce_mac_CoreGraphicsHelpers.h"
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#if JUCE_MAC
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#include "native/juce_mac_OpenGLComponent.mm"
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#else
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#include "native/juce_ios_OpenGLComponent.mm"
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#endif
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#elif JUCE_WINDOWS
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#include "native/juce_win32_OpenGLComponent.cpp"
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#elif JUCE_LINUX
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#include "native/juce_linux_OpenGLComponent.cpp"
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#elif JUCE_ANDROID
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#include "native/juce_android_OpenGLComponent.cpp"
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#endif
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END_JUCE_NAMESPACE
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