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https://github.com/juce-framework/JUCE.git
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50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE 6 technical preview.
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Copyright (c) 2017 - ROLI Ltd.
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You may use this code under the terms of the GPL v3
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(see www.gnu.org/licenses).
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For this technical preview, this file is not subject to commercial licensing.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
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its rendering in memory.
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User code is not supposed to create instances of this class directly - do all your
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rendering via the Graphics class instead.
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@tags{Graphics}
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*/
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class JUCE_API LowLevelGraphicsSoftwareRenderer : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
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{
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public:
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//==============================================================================
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/** Creates a context to render into an image. */
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LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
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/** Creates a context to render into a clipped subsection of an image. */
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LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
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const RectangleList<int>& initialClip);
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/** Destructor. */
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~LowLevelGraphicsSoftwareRenderer() override;
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
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};
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} // namespace juce
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