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JUCE/modules/juce_graphics/colour
2011-10-08 14:09:00 +01:00
..
juce_Colour.cpp StringArray fix + additional unit tests. AudioFormatManager tweak for iOS. Minor clean-ups. 2011-09-29 14:51:42 +01:00
juce_Colour.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_ColourGradient.cpp OpenGL gradient rendering. Viewport fix. 2011-10-08 14:09:00 +01:00
juce_ColourGradient.h OpenGL gradient rendering. Viewport fix. 2011-10-08 14:09:00 +01:00
juce_Colours.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_Colours.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_FillType.cpp StringArray fix + additional unit tests. AudioFormatManager tweak for iOS. Minor clean-ups. 2011-09-29 14:51:42 +01:00
juce_FillType.h Created c++11 move constructors and operator= methods for a bunch of classes (only enabled for c++11 compilers, of course) 2011-08-21 21:20:28 +01:00
juce_PixelFormats.h Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before. 2011-09-28 11:40:00 +01:00