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This issue could be observed in the GraphicsDemo's SVG pane, when the "rotation" option was enabled. Drawables internally enable the unclipped painting flag, which normally prevents slow clipping when drawing subcomponents of the drawable. The Direct2D graphics context was using the frame area as the default area, used to signal that no clipping should be applied. However, when non-axis-aligned transform was active, this area was incorrectly applied as a geometric clipping region. D2D geometric clips are relatively slow, so this caused large slowdowns. This solution adds a flag that is set whenever a clip is explicitly requested. If no clip is explicitly requested, then clipping will be entirely bypassed. This can make rendering of Drawables significantly faster.
191 lines
7 KiB
C++
191 lines
7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class Direct2DGraphicsContext : public LowLevelGraphicsContext
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{
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public:
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Direct2DGraphicsContext();
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~Direct2DGraphicsContext() override;
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//==============================================================================
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bool isVectorDevice() const override { return false; }
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void setOrigin (Point<int>) override;
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void addTransform (const AffineTransform&) override;
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float getPhysicalPixelScaleFactor() const override;
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bool clipToRectangle (const Rectangle<int>&) override;
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bool clipToRectangleList (const RectangleList<int>&) override;
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void excludeClipRectangle (const Rectangle<int>&) override;
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void clipToPath (const Path&, const AffineTransform&) override;
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void clipToImageAlpha (const Image&, const AffineTransform&) override;
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bool clipRegionIntersects (const Rectangle<int>&) override;
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Rectangle<int> getClipBounds() const override;
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bool isClipEmpty() const override;
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//==============================================================================
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void saveState() override;
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void restoreState() override;
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void beginTransparencyLayer (float opacity) override;
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void endTransparencyLayer() override;
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//==============================================================================
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void setFill (const FillType&) override;
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void setOpacity (float) override;
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void setInterpolationQuality (Graphics::ResamplingQuality) override;
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//==============================================================================
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void fillRect (const Rectangle<int>&, bool replaceExistingContents) override;
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void fillRect (const Rectangle<float>&) override;
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void fillRectList (const RectangleList<float>&) override;
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void fillPath (const Path&, const AffineTransform&) override;
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void drawImage (const Image& sourceImage, const AffineTransform&) override;
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//==============================================================================
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void drawLine (const Line<float>&) override;
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void setFont (const Font&) override;
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const Font& getFont() override;
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void drawGlyphs (Span<const uint16_t>,
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Span<const Point<float>>,
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const AffineTransform&) override;
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//==============================================================================
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// These methods were not originally part of the LowLevelGraphicsContext; they
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// were added because Direct2D supports these drawing primitives directly.
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// The specialised functions are more efficient than emulating the same behaviour, e.g.
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// by drawing paths.
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void drawLineWithThickness (const Line<float>&, float) override;
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void drawEllipse (const Rectangle<float>& area, float lineThickness) override;
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void fillEllipse (const Rectangle<float>& area) override;
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void drawRect (const Rectangle<float>&, float) override;
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void strokePath (const Path&, const PathStrokeType& strokeType, const AffineTransform&) override;
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void drawRoundedRectangle (const Rectangle<float>& area, float cornerSize, float lineThickness) override;
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void fillRoundedRectangle (const Rectangle<float>& area, float cornerSize) override;
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//==============================================================================
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bool startFrame (float dpiScale);
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void endFrame();
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virtual Image createSnapshot() const { return {}; }
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uint64_t getFrameId() const override { return frame; }
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Direct2DMetrics::Ptr metrics;
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//==============================================================================
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// Min & max frame sizes; same as Direct3D texture size limits
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static int constexpr minFrameSize = 1;
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static int constexpr maxFrameSize = 16384;
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protected:
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struct SavedState;
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SavedState* currentState = nullptr;
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class PendingClipList
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{
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public:
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void clipTo (Rectangle<float> i)
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{
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if (std::exchange (clipApplied, true))
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list.clipTo (i);
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else
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list = i;
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}
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template <typename Numeric>
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void clipTo (const RectangleList<Numeric>& other)
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{
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if (std::exchange (clipApplied, true))
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{
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list.clipTo (other);
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}
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else
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{
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list.clear();
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for (const auto& r : other)
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list.add (r.toFloat());
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}
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}
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void subtract (Rectangle<float> i)
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{
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list.subtract (i);
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clipApplied = true;
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}
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RectangleList<float> getList() const { return list; }
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bool isClipApplied() const { return clipApplied; }
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void reset (Rectangle<float> maxBounds)
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{
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list = maxBounds;
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clipApplied = false;
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}
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private:
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RectangleList<float> list;
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bool clipApplied = false;
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};
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PendingClipList pendingClipList;
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struct Pimpl;
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virtual Pimpl* getPimpl() const noexcept = 0;
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void resetPendingClipList();
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void applyPendingClipList();
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virtual void clearTargetBuffer() = 0;
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struct ScopedTransform
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{
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ScopedTransform (Pimpl&, SavedState*);
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ScopedTransform (Pimpl&, SavedState*, const AffineTransform& transform);
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~ScopedTransform();
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Pimpl& pimpl;
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SavedState* state = nullptr;
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};
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uint64_t frame = 0;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Direct2DGraphicsContext)
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};
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} // namespace juce
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