mirror of
https://github.com/juce-framework/JUCE.git
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552 lines
18 KiB
C++
552 lines
18 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-10 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_SORTEDSET_JUCEHEADER__
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#define __JUCE_SORTEDSET_JUCEHEADER__
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#include "juce_ArrayAllocationBase.h"
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#include "../threads/juce_CriticalSection.h"
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#if JUCE_MSVC
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#pragma warning (push)
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#pragma warning (disable: 4512)
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#endif
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//==============================================================================
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/**
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Holds a set of unique primitive objects, such as ints or doubles.
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A set can only hold one item with a given value, so if for example it's a
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set of integers, attempting to add the same integer twice will do nothing
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the second time.
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Internally, the list of items is kept sorted (which means that whatever
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kind of primitive type is used must support the ==, <, >, <= and >= operators
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to determine the order), and searching the set for known values is very fast
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because it uses a binary-chop method.
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Note that if you're using a class or struct as the element type, it must be
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capable of being copied or moved with a straightforward memcpy, rather than
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needing construction and destruction code.
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To make all the set's methods thread-safe, pass in "CriticalSection" as the templated
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TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
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@see Array, OwnedArray, ReferenceCountedArray, StringArray, CriticalSection
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*/
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template <class ElementType, class TypeOfCriticalSectionToUse = DummyCriticalSection>
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class SortedSet
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{
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public:
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//==============================================================================
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/** Creates an empty set. */
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SortedSet() throw()
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: numUsed (0)
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{
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}
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/** Creates a copy of another set.
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@param other the set to copy
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*/
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SortedSet (const SortedSet& other) throw()
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{
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const ScopedLockType lock (other.getLock());
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numUsed = other.numUsed;
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data.setAllocatedSize (other.numUsed);
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memcpy (data.elements, other.data.elements, numUsed * sizeof (ElementType));
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}
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/** Destructor. */
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~SortedSet() throw()
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{
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}
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/** Copies another set over this one.
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@param other the set to copy
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*/
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SortedSet& operator= (const SortedSet& other) throw()
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{
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if (this != &other)
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{
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const ScopedLockType lock1 (other.getLock());
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const ScopedLockType lock2 (getLock());
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data.ensureAllocatedSize (other.size());
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numUsed = other.numUsed;
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memcpy (data.elements, other.data.elements, numUsed * sizeof (ElementType));
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minimiseStorageOverheads();
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}
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return *this;
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}
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//==============================================================================
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/** Compares this set to another one.
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Two sets are considered equal if they both contain the same set of
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elements.
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@param other the other set to compare with
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*/
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bool operator== (const SortedSet<ElementType>& other) const throw()
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{
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const ScopedLockType lock (getLock());
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if (numUsed != other.numUsed)
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return false;
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for (int i = numUsed; --i >= 0;)
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if (data.elements[i] != other.data.elements[i])
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return false;
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return true;
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}
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/** Compares this set to another one.
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Two sets are considered equal if they both contain the same set of
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elements.
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@param other the other set to compare with
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*/
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bool operator!= (const SortedSet<ElementType>& other) const throw()
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{
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return ! operator== (other);
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}
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//==============================================================================
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/** Removes all elements from the set.
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This will remove all the elements, and free any storage that the set is
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using. To clear it without freeing the storage, use the clearQuick()
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method instead.
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@see clearQuick
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*/
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void clear() throw()
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{
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const ScopedLockType lock (getLock());
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data.setAllocatedSize (0);
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numUsed = 0;
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}
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/** Removes all elements from the set without freeing the array's allocated storage.
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@see clear
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*/
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void clearQuick() throw()
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{
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const ScopedLockType lock (getLock());
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numUsed = 0;
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}
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//==============================================================================
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/** Returns the current number of elements in the set.
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*/
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inline int size() const throw()
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{
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return numUsed;
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}
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/** Returns one of the elements in the set.
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If the index passed in is beyond the range of valid elements, this
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will return zero.
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If you're certain that the index will always be a valid element, you
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can call getUnchecked() instead, which is faster.
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@param index the index of the element being requested (0 is the first element in the set)
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@see getUnchecked, getFirst, getLast
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*/
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inline ElementType operator[] (const int index) const throw()
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{
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const ScopedLockType lock (getLock());
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return (((unsigned int) index) < (unsigned int) numUsed) ? data.elements [index]
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: ElementType();
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}
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/** Returns one of the elements in the set, without checking the index passed in.
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Unlike the operator[] method, this will try to return an element without
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checking that the index is within the bounds of the set, so should only
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be used when you're confident that it will always be a valid index.
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@param index the index of the element being requested (0 is the first element in the set)
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@see operator[], getFirst, getLast
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*/
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inline ElementType getUnchecked (const int index) const throw()
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{
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const ScopedLockType lock (getLock());
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jassert (((unsigned int) index) < (unsigned int) numUsed);
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return data.elements [index];
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}
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/** Returns the first element in the set, or 0 if the set is empty.
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@see operator[], getUnchecked, getLast
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*/
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inline ElementType getFirst() const throw()
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{
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const ScopedLockType lock (getLock());
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return numUsed > 0 ? data.elements [0] : ElementType();
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}
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/** Returns the last element in the set, or 0 if the set is empty.
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@see operator[], getUnchecked, getFirst
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*/
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inline ElementType getLast() const throw()
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{
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const ScopedLockType lock (getLock());
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return numUsed > 0 ? data.elements [numUsed - 1] : ElementType();
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}
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//==============================================================================
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/** Finds the index of the first element which matches the value passed in.
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This will search the set for the given object, and return the index
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of its first occurrence. If the object isn't found, the method will return -1.
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@param elementToLookFor the value or object to look for
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@returns the index of the object, or -1 if it's not found
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*/
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int indexOf (const ElementType elementToLookFor) const throw()
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{
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const ScopedLockType lock (getLock());
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int start = 0;
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int end = numUsed;
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for (;;)
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{
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if (start >= end)
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{
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return -1;
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}
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else if (elementToLookFor == data.elements [start])
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{
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return start;
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}
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else
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{
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const int halfway = (start + end) >> 1;
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if (halfway == start)
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return -1;
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else if (elementToLookFor >= data.elements [halfway])
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start = halfway;
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else
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end = halfway;
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}
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}
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}
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/** Returns true if the set contains at least one occurrence of an object.
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@param elementToLookFor the value or object to look for
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@returns true if the item is found
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*/
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bool contains (const ElementType elementToLookFor) const throw()
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{
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const ScopedLockType lock (getLock());
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int start = 0;
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int end = numUsed;
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for (;;)
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{
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if (start >= end)
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{
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return false;
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}
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else if (elementToLookFor == data.elements [start])
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{
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return true;
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}
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else
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{
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const int halfway = (start + end) >> 1;
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if (halfway == start)
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return false;
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else if (elementToLookFor >= data.elements [halfway])
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start = halfway;
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else
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end = halfway;
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}
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}
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}
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//==============================================================================
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/** Adds a new element to the set, (as long as it's not already in there).
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@param newElement the new object to add to the set
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@see set, insert, addIfNotAlreadyThere, addSorted, addSet, addArray
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*/
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void add (const ElementType newElement) throw()
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{
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const ScopedLockType lock (getLock());
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int start = 0;
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int end = numUsed;
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for (;;)
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{
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if (start >= end)
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{
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jassert (start <= end);
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insertInternal (start, newElement);
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break;
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}
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else if (newElement == data.elements [start])
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{
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break;
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}
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else
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{
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const int halfway = (start + end) >> 1;
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if (halfway == start)
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{
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if (newElement >= data.elements [halfway])
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insertInternal (start + 1, newElement);
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else
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insertInternal (start, newElement);
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break;
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}
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else if (newElement >= data.elements [halfway])
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start = halfway;
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else
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end = halfway;
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}
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}
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}
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/** Adds elements from an array to this set.
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@param elementsToAdd the array of elements to add
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@param numElementsToAdd how many elements are in this other array
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@see add
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*/
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void addArray (const ElementType* elementsToAdd,
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int numElementsToAdd) throw()
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{
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const ScopedLockType lock (getLock());
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while (--numElementsToAdd >= 0)
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add (*elementsToAdd++);
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}
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/** Adds elements from another set to this one.
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@param setToAddFrom the set from which to copy the elements
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@param startIndex the first element of the other set to start copying from
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@param numElementsToAdd how many elements to add from the other set. If this
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value is negative or greater than the number of available elements,
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all available elements will be copied.
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@see add
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*/
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template <class OtherSetType>
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void addSet (const OtherSetType& setToAddFrom,
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int startIndex = 0,
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int numElementsToAdd = -1) throw()
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{
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const typename OtherSetType::ScopedLockType lock1 (setToAddFrom.getLock());
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{
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const ScopedLockType lock2 (getLock());
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jassert (this != &setToAddFrom);
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if (this != &setToAddFrom)
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{
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if (startIndex < 0)
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{
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jassertfalse;
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startIndex = 0;
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}
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if (numElementsToAdd < 0 || startIndex + numElementsToAdd > setToAddFrom.size())
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numElementsToAdd = setToAddFrom.size() - startIndex;
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addArray (setToAddFrom.elements + startIndex, numElementsToAdd);
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}
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}
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}
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//==============================================================================
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/** Removes an element from the set.
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This will remove the element at a given index.
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If the index passed in is out-of-range, nothing will happen.
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@param indexToRemove the index of the element to remove
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@returns the element that has been removed
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@see removeValue, removeRange
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*/
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ElementType remove (const int indexToRemove) throw()
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{
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const ScopedLockType lock (getLock());
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if (((unsigned int) indexToRemove) < (unsigned int) numUsed)
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{
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--numUsed;
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ElementType* const e = data.elements + indexToRemove;
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ElementType const removed = *e;
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const int numberToShift = numUsed - indexToRemove;
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if (numberToShift > 0)
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memmove (e, e + 1, numberToShift * sizeof (ElementType));
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if ((numUsed << 1) < data.numAllocated)
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minimiseStorageOverheads();
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return removed;
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}
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return 0;
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}
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/** Removes an item from the set.
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This will remove the given element from the set, if it's there.
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@param valueToRemove the object to try to remove
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@see remove, removeRange
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*/
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void removeValue (const ElementType valueToRemove) throw()
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{
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const ScopedLockType lock (getLock());
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remove (indexOf (valueToRemove));
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}
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/** Removes any elements which are also in another set.
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@param otherSet the other set in which to look for elements to remove
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@see removeValuesNotIn, remove, removeValue, removeRange
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*/
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template <class OtherSetType>
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void removeValuesIn (const OtherSetType& otherSet) throw()
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{
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const typename OtherSetType::ScopedLockType lock1 (otherSet.getLock());
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const ScopedLockType lock2 (getLock());
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if (this == &otherSet)
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{
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clear();
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}
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else
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{
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if (otherSet.size() > 0)
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{
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for (int i = numUsed; --i >= 0;)
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if (otherSet.contains (data.elements [i]))
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remove (i);
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}
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}
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}
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/** Removes any elements which are not found in another set.
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Only elements which occur in this other set will be retained.
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@param otherSet the set in which to look for elements NOT to remove
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@see removeValuesIn, remove, removeValue, removeRange
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*/
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template <class OtherSetType>
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void removeValuesNotIn (const OtherSetType& otherSet) throw()
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{
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const typename OtherSetType::ScopedLockType lock1 (otherSet.getLock());
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const ScopedLockType lock2 (getLock());
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if (this != &otherSet)
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{
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if (otherSet.size() <= 0)
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{
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clear();
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}
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else
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{
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for (int i = numUsed; --i >= 0;)
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if (! otherSet.contains (data.elements [i]))
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remove (i);
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}
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}
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}
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//==============================================================================
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/** Reduces the amount of storage being used by the set.
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Sets typically allocate slightly more storage than they need, and after
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removing elements, they may have quite a lot of unused space allocated.
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This method will reduce the amount of allocated storage to a minimum.
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*/
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void minimiseStorageOverheads() throw()
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{
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const ScopedLockType lock (getLock());
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data.shrinkToNoMoreThan (numUsed);
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}
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//==============================================================================
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/** Returns the CriticalSection that locks this array.
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To lock, you can call getLock().enter() and getLock().exit(), or preferably use
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an object of ScopedLockType as an RAII lock for it.
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*/
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inline const TypeOfCriticalSectionToUse& getLock() const throw() { return data; }
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/** Returns the type of scoped lock to use for locking this array */
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typedef typename TypeOfCriticalSectionToUse::ScopedLockType ScopedLockType;
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//==============================================================================
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juce_UseDebuggingNewOperator
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private:
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ArrayAllocationBase <ElementType, TypeOfCriticalSectionToUse> data;
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int numUsed;
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void insertInternal (const int indexToInsertAt, const ElementType newElement) throw()
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{
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data.ensureAllocatedSize (numUsed + 1);
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ElementType* const insertPos = data.elements + indexToInsertAt;
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const int numberToMove = numUsed - indexToInsertAt;
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if (numberToMove > 0)
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memmove (insertPos + 1, insertPos, numberToMove * sizeof (ElementType));
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*insertPos = newElement;
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++numUsed;
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}
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};
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#if JUCE_MSVC
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#pragma warning (pop)
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#endif
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#endif // __JUCE_SORTEDSET_JUCEHEADER__
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