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JUCE/examples/DSPDemo/Source/Main.h
2017-07-27 12:39:07 +01:00

143 lines
5.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
#include "DSPDemo.h"
#include "MainComponent.h"
//==============================================================================
class DSPSamplesApplication : public JUCEApplication,
private TimeSliceThread,
private Value::Listener,
private ChangeListener
{
public:
//==============================================================================
DSPSamplesApplication();
const String getApplicationName() override { return ProjectInfo::projectName; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
//==============================================================================
void initialise (const String&) override;
void shutdown() override;
//==============================================================================
static DSPSamplesApplication& getApp();
//==============================================================================
bool loadFile (const File&);
void togglePlay();
void stop();
void init();
void play();
void setLooping (bool);
//==============================================================================
void setCurrentDemo (int index, bool force = false);
int getCurrentDemoIndex() const { return demoIndex; }
const std::vector<DSPDemoParameterBase*>& getCurrentDemoParameters() { return currentDemo->getParameters(); }
AudioDeviceManager& getDeviceManager() { return audioDeviceManager; }
AudioFormatManager& getFormatManager() { return formatManager; }
AudioTransportSource* getTransportSource() { return transportSource; }
Value& getPlayState() { return playState; }
Value& getLoopState() { return loopState; }
//==============================================================================
struct MainWindow : public DocumentWindow
{
MainWindow (String name)
: DocumentWindow (name,
Desktop::getInstance().getDefaultLookAndFeel()
.findColour (ResizableWindow::backgroundColourId),
DocumentWindow::allButtons)
{
setUsingNativeTitleBar (true);
setContentOwned (mainComponent = new MainContentComponent(), true);
#if JUCE_ANDROID || JUCE_IOS
setFullScreen (true);
#else
centreWithSize (getWidth(), getHeight());
setResizable (true, false);
setResizeLimits (500, 400, 32000, 32000);
#endif
setVisible (true);
}
void closeButtonPressed() override
{
JUCEApplication::getInstance()->systemRequestedQuit();
}
void setTransportSource (AudioTransportSource* source)
{
mainComponent->getThumbnailComponent().setTransportSource (source);
}
void initParameters()
{
mainComponent->initParameters();
}
private:
ScopedPointer<MainContentComponent> mainComponent;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
};
private:
//==============================================================================
void valueChanged (Value&) override;
void changeListenerCallback (ChangeBroadcaster*) override;
//==============================================================================
AudioDeviceManager audioDeviceManager;
AudioFormatManager formatManager;
Value playState { var (false) };
Value loopState { var (false) };
double currentSampleRate = 44100.0;
uint32 currentBlockSize = 512;
uint32 currentNumChannels = 2;
ScopedPointer<AudioFormatReader> reader;
ScopedPointer<AudioFormatReaderSource> readerSource;
ScopedPointer<AudioTransportSource> transportSource;
ScopedPointer<DSPDemoBase> currentDemo;
AudioSourcePlayer audioSourcePlayer;
ScopedPointer<MainWindow> mainWindow;
int demoIndex = -1;
AudioBuffer<float> fileReadBuffer;
};