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JUCE/modules/juce_gui_basics/windows/juce_CallOutBox.h
2012-07-11 14:26:51 +01:00

145 lines
5.6 KiB
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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_CALLOUTBOX_JUCEHEADER__
#define __JUCE_CALLOUTBOX_JUCEHEADER__
#include "../components/juce_Component.h"
//==============================================================================
/**
A box with a small arrow that can be used as a temporary pop-up window to show
extra controls when a button or other component is clicked.
Using one of these is similar to having a popup menu attached to a button or
other component - but it looks fancier, and has an arrow that can indicate the
object that it applies to.
Normally, you'd create one of these on the stack and run it modally, e.g.
@code
void mouseUp (const MouseEvent& e)
{
MyContentComponent content;
content.setSize (300, 300);
CallOutBox callOut (content, *this, nullptr);
callOut.runModalLoop();
}
@endcode
The call-out will resize and position itself when the content changes size.
*/
class JUCE_API CallOutBox : public Component
{
public:
//==============================================================================
/** Creates a CallOutBox.
@param contentComponent the component to display inside the call-out. This should
already have a size set (although the call-out will also
update itself when the component's size is changed later).
Obviously this component must not be deleted until the
call-out box has been deleted.
@param componentToPointTo the component that the call-out's arrow should point towards
@param parentComponent if non-zero, this is the component to add the call-out to. If
this is zero, the call-out will be added to the desktop.
*/
CallOutBox (Component& contentComponent,
Component& componentToPointTo,
Component* parentComponent);
/** Destructor. */
~CallOutBox();
//==============================================================================
/** Changes the length of the arrow. */
void setArrowSize (float newSize);
/** Updates the position and size of the box.
You shouldn't normally need to call this, unless you need more precise control over the
layout.
@param newAreaToPointTo the rectangle to make the box's arrow point to
@param newAreaToFitIn the area within which the box's position should be constrained
*/
void updatePosition (const Rectangle<int>& newAreaToPointTo,
const Rectangle<int>& newAreaToFitIn);
/** This will launch a callout box containing the given content, pointing to the
specified target component.
This method will create and display a callout, returning immediately, after which
the box will continue to run modally until the user clicks on some other component, at
which point it will be dismissed automatically.
The content component that is passed-in will be owned by the callout, which will
delete it when it is dismissed.
The parentComponent parameter can be a nullptr if you want the window to appear on
the desktop.
*/
static void launchAsynchronously (Component& componentToPointTo,
Component* contentComponent,
Component* parentComponent);
//==============================================================================
/** @internal */
void paint (Graphics& g);
/** @internal */
void resized();
/** @internal */
void moved();
/** @internal */
void childBoundsChanged (Component*);
/** @internal */
bool hitTest (int x, int y);
/** @internal */
void inputAttemptWhenModal();
/** @internal */
bool keyPressed (const KeyPress& key);
/** @internal */
void handleCommandMessage (int commandId);
private:
//==============================================================================
int borderSpace;
float arrowSize;
Component& content;
Path outline;
Point<float> targetPoint;
Rectangle<int> availableArea, targetArea;
Image background;
void refreshPath();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox);
};
#endif // __JUCE_CALLOUTBOX_JUCEHEADER__