mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-19 01:04:20 +00:00
145 lines
5.6 KiB
C++
145 lines
5.6 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library - "Jules' Utility Class Extensions"
|
|
Copyright 2004-11 by Raw Material Software Ltd.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
JUCE can be redistributed and/or modified under the terms of the GNU General
|
|
Public License (Version 2), as published by the Free Software Foundation.
|
|
A copy of the license is included in the JUCE distribution, or can be found
|
|
online at www.gnu.org/licenses.
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
available: visit www.rawmaterialsoftware.com/juce for more information.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#ifndef __JUCE_CALLOUTBOX_JUCEHEADER__
|
|
#define __JUCE_CALLOUTBOX_JUCEHEADER__
|
|
|
|
#include "../components/juce_Component.h"
|
|
|
|
|
|
//==============================================================================
|
|
/**
|
|
A box with a small arrow that can be used as a temporary pop-up window to show
|
|
extra controls when a button or other component is clicked.
|
|
|
|
Using one of these is similar to having a popup menu attached to a button or
|
|
other component - but it looks fancier, and has an arrow that can indicate the
|
|
object that it applies to.
|
|
|
|
Normally, you'd create one of these on the stack and run it modally, e.g.
|
|
|
|
@code
|
|
void mouseUp (const MouseEvent& e)
|
|
{
|
|
MyContentComponent content;
|
|
content.setSize (300, 300);
|
|
|
|
CallOutBox callOut (content, *this, nullptr);
|
|
callOut.runModalLoop();
|
|
}
|
|
@endcode
|
|
|
|
The call-out will resize and position itself when the content changes size.
|
|
*/
|
|
class JUCE_API CallOutBox : public Component
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
/** Creates a CallOutBox.
|
|
|
|
@param contentComponent the component to display inside the call-out. This should
|
|
already have a size set (although the call-out will also
|
|
update itself when the component's size is changed later).
|
|
Obviously this component must not be deleted until the
|
|
call-out box has been deleted.
|
|
@param componentToPointTo the component that the call-out's arrow should point towards
|
|
@param parentComponent if non-zero, this is the component to add the call-out to. If
|
|
this is zero, the call-out will be added to the desktop.
|
|
*/
|
|
CallOutBox (Component& contentComponent,
|
|
Component& componentToPointTo,
|
|
Component* parentComponent);
|
|
|
|
/** Destructor. */
|
|
~CallOutBox();
|
|
|
|
//==============================================================================
|
|
/** Changes the length of the arrow. */
|
|
void setArrowSize (float newSize);
|
|
|
|
/** Updates the position and size of the box.
|
|
|
|
You shouldn't normally need to call this, unless you need more precise control over the
|
|
layout.
|
|
|
|
@param newAreaToPointTo the rectangle to make the box's arrow point to
|
|
@param newAreaToFitIn the area within which the box's position should be constrained
|
|
*/
|
|
void updatePosition (const Rectangle<int>& newAreaToPointTo,
|
|
const Rectangle<int>& newAreaToFitIn);
|
|
|
|
|
|
/** This will launch a callout box containing the given content, pointing to the
|
|
specified target component.
|
|
|
|
This method will create and display a callout, returning immediately, after which
|
|
the box will continue to run modally until the user clicks on some other component, at
|
|
which point it will be dismissed automatically.
|
|
|
|
The content component that is passed-in will be owned by the callout, which will
|
|
delete it when it is dismissed.
|
|
|
|
The parentComponent parameter can be a nullptr if you want the window to appear on
|
|
the desktop.
|
|
*/
|
|
static void launchAsynchronously (Component& componentToPointTo,
|
|
Component* contentComponent,
|
|
Component* parentComponent);
|
|
|
|
//==============================================================================
|
|
/** @internal */
|
|
void paint (Graphics& g);
|
|
/** @internal */
|
|
void resized();
|
|
/** @internal */
|
|
void moved();
|
|
/** @internal */
|
|
void childBoundsChanged (Component*);
|
|
/** @internal */
|
|
bool hitTest (int x, int y);
|
|
/** @internal */
|
|
void inputAttemptWhenModal();
|
|
/** @internal */
|
|
bool keyPressed (const KeyPress& key);
|
|
/** @internal */
|
|
void handleCommandMessage (int commandId);
|
|
|
|
private:
|
|
//==============================================================================
|
|
int borderSpace;
|
|
float arrowSize;
|
|
Component& content;
|
|
Path outline;
|
|
Point<float> targetPoint;
|
|
Rectangle<int> availableArea, targetArea;
|
|
Image background;
|
|
|
|
void refreshPath();
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox);
|
|
};
|
|
|
|
|
|
#endif // __JUCE_CALLOUTBOX_JUCEHEADER__
|