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97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
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#define __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
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#include "juce_PropertyComponent.h"
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#include "../buttons/juce_ToggleButton.h"
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//==============================================================================
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/**
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A PropertyComponent that contains an on/off toggle button.
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This type of property component can be used if you have a boolean value to
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toggle on/off.
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@see PropertyComponent
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*/
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class JUCE_API BooleanPropertyComponent : public PropertyComponent,
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private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
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{
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protected:
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//==============================================================================
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/** Creates a button component.
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If you use this constructor, you must override the getState() and setState()
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methods.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonTextWhenTrue the text shown in the button when the value is true
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@param buttonTextWhenFalse the text shown in the button when the value is false
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*/
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BooleanPropertyComponent (const String& propertyName,
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const String& buttonTextWhenTrue,
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const String& buttonTextWhenFalse);
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public:
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/** Creates a button component.
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@param valueToControl a Value object that this property should refer to.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonText the text shown in the ToggleButton component
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*/
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BooleanPropertyComponent (const Value& valueToControl,
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const String& propertyName,
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const String& buttonText);
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/** Destructor. */
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~BooleanPropertyComponent();
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//==============================================================================
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/** Called to change the state of the boolean value. */
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virtual void setState (bool newState);
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/** Must return the current value of the property. */
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virtual bool getState() const;
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//==============================================================================
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/** @internal */
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void paint (Graphics& g);
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/** @internal */
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void refresh();
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/** @internal */
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void buttonClicked (Button*);
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private:
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ToggleButton button;
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String onText, offText;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BooleanPropertyComponent);
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};
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#endif // __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
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