mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
201 lines
6.4 KiB
C++
201 lines
6.4 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE framework.
|
|
Copyright (c) Raw Material Software Limited
|
|
|
|
JUCE is an open source framework subject to commercial or open source
|
|
licensing.
|
|
|
|
By downloading, installing, or using the JUCE framework, or combining the
|
|
JUCE framework with any other source code, object code, content or any other
|
|
copyrightable work, you agree to the terms of the JUCE End User Licence
|
|
Agreement, and all incorporated terms including the JUCE Privacy Policy and
|
|
the JUCE Website Terms of Service, as applicable, which will bind you. If you
|
|
do not agree to the terms of these agreements, we will not license the JUCE
|
|
framework to you, and you must discontinue the installation or download
|
|
process and cease use of the JUCE framework.
|
|
|
|
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
|
|
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
|
|
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
|
|
|
|
Or:
|
|
|
|
You may also use this code under the terms of the AGPLv3:
|
|
https://www.gnu.org/licenses/agpl-3.0.en.html
|
|
|
|
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
|
|
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
|
|
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
OpenGLTexture::OpenGLTexture()
|
|
: textureID (0), width (0), height (0), ownerContext (nullptr)
|
|
{
|
|
}
|
|
|
|
OpenGLTexture::~OpenGLTexture()
|
|
{
|
|
release();
|
|
}
|
|
|
|
bool OpenGLTexture::isValidSize (int width, int height)
|
|
{
|
|
return isPowerOfTwo (width) && isPowerOfTwo (height);
|
|
}
|
|
|
|
void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
|
|
{
|
|
ownerContext = OpenGLContext::getCurrentContext();
|
|
|
|
// Texture objects can only be created when the current thread has an active OpenGL
|
|
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
|
|
jassert (ownerContext != nullptr);
|
|
|
|
if (textureID == 0)
|
|
{
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
glGenTextures (1, &textureID);
|
|
glBindTexture (GL_TEXTURE_2D, textureID);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
auto glMagFilter = (GLint) (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
}
|
|
else
|
|
{
|
|
glBindTexture (GL_TEXTURE_2D, textureID);
|
|
JUCE_CHECK_OPENGL_ERROR;
|
|
}
|
|
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
|
|
const auto textureNpotSupported = ownerContext->isTextureNpotSupported();
|
|
|
|
const auto getAllowedTextureSize = [&] (int n)
|
|
{
|
|
return textureNpotSupported ? n : nextPowerOfTwo (n);
|
|
};
|
|
|
|
width = getAllowedTextureSize (w);
|
|
height = getAllowedTextureSize (h);
|
|
|
|
const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
|
|
|
|
if (width != w || height != h)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
|
width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
|
|
|
|
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
|
|
type, GL_UNSIGNED_BYTE, pixels);
|
|
}
|
|
else
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
|
w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
|
|
}
|
|
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
}
|
|
|
|
template <class PixelType>
|
|
struct Flipper
|
|
{
|
|
static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
|
|
const int w, const int h)
|
|
{
|
|
dataCopy.malloc (w * h);
|
|
|
|
for (int y = 0; y < h; ++y)
|
|
{
|
|
auto* src = (const PixelType*) srcData;
|
|
auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
|
|
|
|
for (int x = 0; x < w; ++x)
|
|
dst[x].set (src[x]);
|
|
|
|
srcData += lineStride;
|
|
}
|
|
}
|
|
};
|
|
|
|
void OpenGLTexture::loadImage (const Image& image)
|
|
{
|
|
const int imageW = image.getWidth();
|
|
const int imageH = image.getHeight();
|
|
|
|
HeapBlock<PixelARGB> dataCopy;
|
|
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
|
|
|
|
switch (srcData.pixelFormat)
|
|
{
|
|
case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
|
case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
|
case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
|
case Image::UnknownFormat:
|
|
default: break;
|
|
}
|
|
|
|
create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
|
|
}
|
|
|
|
void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
|
|
{
|
|
create (w, h, pixels, JUCE_RGBA_FORMAT, false);
|
|
}
|
|
|
|
void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
|
|
{
|
|
create (w, h, pixels, GL_ALPHA, false);
|
|
}
|
|
|
|
void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
|
|
{
|
|
HeapBlock<PixelARGB> flippedCopy;
|
|
Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
|
|
|
|
create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
|
|
}
|
|
|
|
void OpenGLTexture::release()
|
|
{
|
|
if (textureID != 0)
|
|
{
|
|
// If the texture is deleted while the owner context is not active, it's
|
|
// impossible to delete it, so this will be a leak until the context itself
|
|
// is deleted.
|
|
jassert (ownerContext == OpenGLContext::getCurrentContext());
|
|
|
|
if (ownerContext == OpenGLContext::getCurrentContext())
|
|
{
|
|
glDeleteTextures (1, &textureID);
|
|
|
|
textureID = 0;
|
|
width = 0;
|
|
height = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenGLTexture::bind() const
|
|
{
|
|
glBindTexture (GL_TEXTURE_2D, textureID);
|
|
}
|
|
|
|
void OpenGLTexture::unbind() const
|
|
{
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
} // namespace juce
|