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186 lines
7 KiB
C++
186 lines
7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Interface class for graphics context objects, used internally by the Graphics class.
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Users are not supposed to create instances of this class directly - do your drawing
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via the Graphics object instead.
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It's a base class for different types of graphics context, that may perform software-based
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or OS-accelerated rendering.
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E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other
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subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL
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context.
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@tags{Graphics}
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*/
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class JUCE_API LowLevelGraphicsContext
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{
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protected:
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//==============================================================================
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LowLevelGraphicsContext() = default;
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public:
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virtual ~LowLevelGraphicsContext() = default;
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/** Returns true if this device is vector-based, e.g. a printer. */
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virtual bool isVectorDevice() const = 0;
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//==============================================================================
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/** Moves the origin to a new position.
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The coordinates are relative to the current origin, and indicate the new position
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of (0, 0).
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*/
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virtual void setOrigin (Point<int>) = 0;
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virtual void addTransform (const AffineTransform&) = 0;
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virtual float getPhysicalPixelScaleFactor() const = 0;
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virtual bool clipToRectangle (const Rectangle<int>&) = 0;
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virtual bool clipToRectangleList (const RectangleList<int>&) = 0;
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virtual void excludeClipRectangle (const Rectangle<int>&) = 0;
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virtual void clipToPath (const Path&, const AffineTransform&) = 0;
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virtual void clipToImageAlpha (const Image&, const AffineTransform&) = 0;
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virtual bool clipRegionIntersects (const Rectangle<int>&) = 0;
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virtual Rectangle<int> getClipBounds() const = 0;
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virtual bool isClipEmpty() const = 0;
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virtual void saveState() = 0;
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virtual void restoreState() = 0;
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virtual void beginTransparencyLayer (float opacity) = 0;
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virtual void endTransparencyLayer() = 0;
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//==============================================================================
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virtual void setFill (const FillType&) = 0;
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virtual void setOpacity (float) = 0;
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virtual void setInterpolationQuality (Graphics::ResamplingQuality) = 0;
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//==============================================================================
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virtual void fillAll() { fillRect (getClipBounds(), false); }
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virtual void fillRect (const Rectangle<int>&, bool replaceExistingContents) = 0;
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virtual void fillRect (const Rectangle<float>&) = 0;
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virtual void fillRectList (const RectangleList<float>&) = 0;
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virtual void fillPath (const Path&, const AffineTransform&) = 0;
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virtual void drawRect (const Rectangle<float>& rect, float lineThickness)
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{
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auto r = rect;
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RectangleList<float> rects;
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rects.addWithoutMerging (r.removeFromTop (lineThickness));
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rects.addWithoutMerging (r.removeFromBottom (lineThickness));
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rects.addWithoutMerging (r.removeFromLeft (lineThickness));
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rects.addWithoutMerging (r.removeFromRight (lineThickness));
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fillRectList (rects);
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}
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virtual void strokePath (const Path& path, const PathStrokeType& strokeType, const AffineTransform& transform)
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{
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Path stroke;
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strokeType.createStrokedPath (stroke, path, transform, getPhysicalPixelScaleFactor());
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fillPath (stroke, {});
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}
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virtual void drawImage (const Image&, const AffineTransform&) = 0;
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virtual void drawLine (const Line<float>&) = 0;
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virtual void drawLineWithThickness (const Line<float>& line, float lineThickness)
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{
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Path p;
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p.addLineSegment (line, lineThickness);
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fillPath (p, {});
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}
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virtual void setFont (const Font&) = 0;
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virtual const Font& getFont() = 0;
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/** Uses the current font to draw the provided glyph numbers. */
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virtual void drawGlyphs (Span<const uint16_t>,
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Span<const Point<float>>,
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const AffineTransform&) = 0;
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virtual void drawRoundedRectangle (const Rectangle<float>& r, float cornerSize, float lineThickness)
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{
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Path p;
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p.addRoundedRectangle (r, cornerSize);
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strokePath (p, PathStrokeType (lineThickness), {});
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}
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virtual void fillRoundedRectangle (const Rectangle<float>& r, float cornerSize)
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{
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Path p;
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p.addRoundedRectangle (r, cornerSize);
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fillPath (p, {});
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}
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virtual void drawEllipse (const Rectangle<float>& area, float lineThickness)
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{
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Path p;
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if (approximatelyEqual (area.getWidth(), area.getHeight()))
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{
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// For a circle, we can avoid having to generate a stroke
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p.addEllipse (area.expanded (lineThickness * 0.5f));
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p.addEllipse (area.reduced (lineThickness * 0.5f));
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p.setUsingNonZeroWinding (false);
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fillPath (p, {});
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}
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else
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{
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p.addEllipse (area);
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strokePath (p, PathStrokeType (lineThickness), {});
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}
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}
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virtual void fillEllipse (const Rectangle<float>& area)
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{
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Path p;
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p.addEllipse (area);
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fillPath (p, {});
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}
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/** Returns an integer that uniquely identifies the current frame.
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Useful for debugging/logging.
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*/
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virtual uint64_t getFrameId() const = 0;
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};
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} // namespace juce
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