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JUCE/examples/AUv3Synth/Source/MaterialLookAndFeel.h

133 lines
5.3 KiB
C++

/*
==============================================================================
Copyright (c) 2015 - ROLI Ltd.
==============================================================================
*/
#include "../JuceLibraryCode/JuceHeader.h"
//==============================================================================
class MaterialLookAndFeel : public LookAndFeel_V3
{
public:
//==============================================================================
MaterialLookAndFeel()
{
setColour (ResizableWindow::backgroundColourId, windowBackgroundColour);
setColour (TextButton::buttonOnColourId, brightButtonColour);
setColour (TextButton::buttonColourId, disabledButtonColour);
}
//==============================================================================
void drawButtonBackground (Graphics& g,
Button& button,
const Colour& /*backgroundColour*/,
bool isMouseOverButton,
bool isButtonDown) override
{
ignoreUnused (isMouseOverButton);
const int width = button.getWidth();
const int height = button.getHeight();
Rectangle<float> buttonRect (0, 0, width, height);
buttonRect.reduce (haloRadius, 0.0f);
if (isButtonDown)
g.setColour (brightButtonColour.withAlpha (0.7f));
else if (! button.isEnabled())
g.setColour (disabledButtonColour);
else
g.setColour (brightButtonColour);
g.fillRoundedRectangle (buttonRect, 5.0f);
}
//==============================================================================
void drawButtonText (Graphics& g, TextButton& button, bool isMouseOverButton, bool isButtonDown) override
{
ignoreUnused (isMouseOverButton, isButtonDown);
Font font (getTextButtonFont (button, button.getHeight()));
g.setFont (font);
if (button.isEnabled())
g.setColour (Colours::white);
else
g.setColour (backgroundColour);
g.drawFittedText (button.getButtonText(), 0, 1,
button.getWidth(),
button.getHeight(),
Justification::centred, 2);
}
//==============================================================================
void drawLinearSlider (Graphics& g, int x, int y, int width, int height,
float sliderPos, float minSliderPos, float maxSliderPos,
const Slider::SliderStyle style, Slider& slider) override
{
ignoreUnused (style, minSliderPos, maxSliderPos);
Rectangle<int> r = Rectangle<int> (x + haloRadius, y, width - (haloRadius * 2), height);
Rectangle<int> backgroundBar = r.withSizeKeepingCentre(r.getWidth(), 2);
sliderPos = (sliderPos - minSliderPos) / static_cast<float> (width);
int knobPos = static_cast<int> (sliderPos * r.getWidth());
g.setColour (sliderActivePart);
g.fillRect (backgroundBar.removeFromLeft (knobPos));
g.setColour (sliderInactivePart);
g.fillRect (backgroundBar);
if (slider.isMouseOverOrDragging())
{
Rectangle<int> haloBounds = r.withTrimmedLeft (knobPos - haloRadius)
.withWidth (haloRadius*2)
.withSizeKeepingCentre(haloRadius*2, haloRadius*2);
g.setColour (sliderActivePart.withAlpha (0.5f));
g.fillEllipse (haloBounds.toFloat());
}
const int knobRadius = slider.isMouseOverOrDragging() ? knobActiveRadius : knobInActiveRadius;
Rectangle<int> knobBounds = r.withTrimmedLeft (knobPos - knobRadius)
.withWidth (knobRadius*2)
.withSizeKeepingCentre(knobRadius*2, knobRadius*2);
g.setColour (sliderActivePart);
g.fillEllipse (knobBounds.toFloat());
}
//==============================================================================
Font getTextButtonFont (TextButton& button, int buttonHeight) override
{
return LookAndFeel_V3::getTextButtonFont (button, buttonHeight).withHeight (buttonFontSize);
}
Font getLabelFont (Label& label) override
{
return LookAndFeel_V3::getLabelFont (label).withHeight (labelFontSize);
}
//==============================================================================
const int labelFontSize = 12;
const int buttonFontSize = 15;
//==============================================================================
const int knobActiveRadius = 12;
const int knobInActiveRadius = 8;
const int haloRadius = 18;
//==============================================================================
const Colour windowBackgroundColour = Colour (0xff262328);
const Colour backgroundColour = Colour (0xff4d4d4d);
const Colour brightButtonColour = Colour (0xff80cbc4);
const Colour disabledButtonColour = Colour (0xffe4e4e4);
const Colour sliderInactivePart = Colour (0xff545d62);
const Colour sliderActivePart = Colour (0xff80cbc4);
};