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JUCE/modules/juce_opengl/native
hogliux 008b7a9ab2 Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
2018-11-13 12:33:40 +00:00
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java/com/roli/juce Re-structured the low-level Android native code 2018-11-13 12:33:40 +00:00
juce_MissingGLDefinitions.h Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 2017-11-24 13:33:11 +00:00
juce_OpenGL_android.h Re-structured the low-level Android native code 2018-11-13 12:33:40 +00:00
juce_OpenGL_ios.h Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 2017-11-30 10:11:40 +00:00
juce_OpenGL_linux_X11.h Linux: Fixed some potential deadlocks using OpenGL 2018-08-22 11:48:36 +01:00
juce_OpenGL_osx.h More zero -> nullptr fixes 2018-10-09 11:42:55 +01:00
juce_OpenGL_win32.h Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 2018-10-15 15:54:29 +01:00
juce_OpenGLExtensions.h Re-structured the low-level Android native code 2018-11-13 12:33:40 +00:00