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JUCE/modules/juce_opengl/opengl
2015-04-06 11:23:59 +01:00
..
juce_OpenGLContext.cpp Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
juce_OpenGLContext.h Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
juce_OpenGLFrameBuffer.cpp Fix for iOS openGL framebuffers. 2014-03-27 09:52:42 +00:00
juce_OpenGLFrameBuffer.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
juce_OpenGLGraphicsContext.cpp Remove colour swizzle to fix inverted colour bug on Samsung phones 2015-04-06 11:23:59 +01:00
juce_OpenGLGraphicsContext.h Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
juce_OpenGLHelpers.cpp Added openGL macro JUCE_GLSL_VERSION 2014-08-17 12:24:38 +01:00
juce_OpenGLHelpers.h Updated OpenGLGraphicsContext to be able to use GL3 contexts. 2014-03-13 10:57:03 +00:00
juce_OpenGLImage.cpp Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. 2014-02-20 16:38:49 +00:00
juce_OpenGLImage.h Some internal component peer work. 2013-07-25 14:55:55 +01:00
juce_OpenGLPixelFormat.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
juce_OpenGLPixelFormat.h Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
juce_OpenGLRenderer.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 2013-09-07 12:23:01 +01:00
juce_OpenGLShaderProgram.cpp Fixed a compiler warning 2015-03-16 09:11:26 +00:00
juce_OpenGLShaderProgram.h Tidied-up a few stray sign-conversion warnings. 2015-03-15 18:22:19 +00:00
juce_OpenGLTexture.cpp Workaround for leak of openGL textures when Images are deleted without an active GL context. 2014-10-27 10:28:46 +00:00
juce_OpenGLTexture.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00