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JUCE/examples/Demo/Source/DemoUtilities.h
2014-11-12 17:18:18 +00:00

83 lines
2.9 KiB
C

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef DEMOUTILITIES_H_INCLUDED
#define DEMOUTILITIES_H_INCLUDED
//==============================================================================
/*
This file contains a bunch of miscellaneous utilities that are
used by the various demos.
*/
//==============================================================================
inline Colour getRandomColour (float brightness)
{
return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
}
inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
inline void fillTiledBackground (Graphics& g)
{
g.setFillType (FillType (ImageCache::getFromMemory (BinaryData::tile_background_png,
BinaryData::tile_background_pngSize),
AffineTransform::identity));
//g.setColour (Colour::greyLevel (0.2f));
g.fillAll();
}
//==============================================================================
// This is basically a sawtooth wave generator - maps a value that bounces between
// 0.0 and 1.0 at a random speed
struct BouncingNumber
{
BouncingNumber()
: speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
phase (Random::getSystemRandom().nextDouble())
{
}
float getValue() const
{
double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
return (float) (v >= 1.0 ? (2.0 - v) : v);
}
protected:
double speed, phase;
};
struct SlowerBouncingNumber : public BouncingNumber
{
SlowerBouncingNumber()
{
speed *= 0.3;
}
};
#endif // DEMOUTILITIES_H_INCLUDED