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JUCE/src/native/windows/juce_win32_Threads.cpp

441 lines
12 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
// (This file gets included by juce_win32_NativeCode.cpp, rather than being
// compiled on its own).
#if JUCE_INCLUDED_FILE
#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
extern HWND juce_messageWindowHandle;
#endif
//==============================================================================
#if ! JUCE_USE_INTRINSICS
// In newer compilers, the inline versions of these are used (in juce_Atomic.h), but in
// older ones we have to actually call the ops as win32 functions..
long juce_InterlockedExchange (volatile long* a, long b) noexcept { return InterlockedExchange (a, b); }
long juce_InterlockedIncrement (volatile long* a) noexcept { return InterlockedIncrement (a); }
long juce_InterlockedDecrement (volatile long* a) noexcept { return InterlockedDecrement (a); }
long juce_InterlockedExchangeAdd (volatile long* a, long b) noexcept { return InterlockedExchangeAdd (a, b); }
long juce_InterlockedCompareExchange (volatile long* a, long b, long c) noexcept { return InterlockedCompareExchange (a, b, c); }
__int64 juce_InterlockedCompareExchange64 (volatile __int64* value, __int64 newValue, __int64 valueToCompare) noexcept
{
jassertfalse; // This operation isn't available in old MS compiler versions!
__int64 oldValue = *value;
if (oldValue == valueToCompare)
*value = newValue;
return oldValue;
}
#endif
//==============================================================================
CriticalSection::CriticalSection() noexcept
{
// (just to check the MS haven't changed this structure and broken things...)
#if JUCE_VC7_OR_EARLIER
static_jassert (sizeof (CRITICAL_SECTION) <= 24);
#else
static_jassert (sizeof (CRITICAL_SECTION) <= sizeof (internal));
#endif
InitializeCriticalSection ((CRITICAL_SECTION*) internal);
}
CriticalSection::~CriticalSection() noexcept
{
DeleteCriticalSection ((CRITICAL_SECTION*) internal);
}
void CriticalSection::enter() const noexcept
{
EnterCriticalSection ((CRITICAL_SECTION*) internal);
}
bool CriticalSection::tryEnter() const noexcept
{
return TryEnterCriticalSection ((CRITICAL_SECTION*) internal) != FALSE;
}
void CriticalSection::exit() const noexcept
{
LeaveCriticalSection ((CRITICAL_SECTION*) internal);
}
//==============================================================================
WaitableEvent::WaitableEvent (const bool manualReset) noexcept
: internal (CreateEvent (0, manualReset ? TRUE : FALSE, FALSE, 0))
{
}
WaitableEvent::~WaitableEvent() noexcept
{
CloseHandle (internal);
}
bool WaitableEvent::wait (const int timeOutMillisecs) const noexcept
{
return WaitForSingleObject (internal, timeOutMillisecs) == WAIT_OBJECT_0;
}
void WaitableEvent::signal() const noexcept
{
SetEvent (internal);
}
void WaitableEvent::reset() const noexcept
{
ResetEvent (internal);
}
//==============================================================================
void JUCE_API juce_threadEntryPoint (void*);
static unsigned int __stdcall threadEntryProc (void* userData)
{
#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
AttachThreadInput (GetWindowThreadProcessId (juce_messageWindowHandle, 0),
GetCurrentThreadId(), TRUE);
#endif
juce_threadEntryPoint (userData);
_endthreadex (0);
return 0;
}
void Thread::launchThread()
{
unsigned int newThreadId;
threadHandle_ = (void*) _beginthreadex (0, 0, &threadEntryProc, this, 0, &newThreadId);
threadId_ = (ThreadID) newThreadId;
}
void Thread::closeThreadHandle()
{
CloseHandle ((HANDLE) threadHandle_);
threadId_ = 0;
threadHandle_ = 0;
}
void Thread::killThread()
{
if (threadHandle_ != 0)
{
#if JUCE_DEBUG
OutputDebugString (_T("** Warning - Forced thread termination **\n"));
#endif
TerminateThread (threadHandle_, 0);
}
}
void Thread::setCurrentThreadName (const String& name)
{
#if JUCE_DEBUG && JUCE_MSVC
struct
{
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
} info;
info.dwType = 0x1000;
info.szName = name.toUTF8();
info.dwThreadID = GetCurrentThreadId();
info.dwFlags = 0;
__try
{
RaiseException (0x406d1388 /*MS_VC_EXCEPTION*/, 0, sizeof (info) / sizeof (ULONG_PTR), (ULONG_PTR*) &info);
}
__except (EXCEPTION_CONTINUE_EXECUTION)
{}
#else
(void) name;
#endif
}
Thread::ThreadID Thread::getCurrentThreadId()
{
return (ThreadID) (pointer_sized_int) GetCurrentThreadId();
}
bool Thread::setThreadPriority (void* handle, int priority)
{
int pri = THREAD_PRIORITY_TIME_CRITICAL;
if (priority < 1) pri = THREAD_PRIORITY_IDLE;
else if (priority < 2) pri = THREAD_PRIORITY_LOWEST;
else if (priority < 5) pri = THREAD_PRIORITY_BELOW_NORMAL;
else if (priority < 7) pri = THREAD_PRIORITY_NORMAL;
else if (priority < 9) pri = THREAD_PRIORITY_ABOVE_NORMAL;
else if (priority < 10) pri = THREAD_PRIORITY_HIGHEST;
if (handle == 0)
handle = GetCurrentThread();
return SetThreadPriority (handle, pri) != FALSE;
}
void Thread::setCurrentThreadAffinityMask (const uint32 affinityMask)
{
SetThreadAffinityMask (GetCurrentThread(), affinityMask);
}
//==============================================================================
struct SleepEvent
{
SleepEvent()
: handle (CreateEvent (0, 0, 0,
#if JUCE_DEBUG
_T("Juce Sleep Event")))
#else
0))
#endif
{
}
HANDLE handle;
};
static SleepEvent sleepEvent;
void JUCE_CALLTYPE Thread::sleep (const int millisecs)
{
if (millisecs >= 10)
{
Sleep (millisecs);
}
else
{
// unlike Sleep() this is guaranteed to return to the current thread after
// the time expires, so we'll use this for short waits, which are more likely
// to need to be accurate
WaitForSingleObject (sleepEvent.handle, millisecs);
}
}
void Thread::yield()
{
Sleep (0);
}
//==============================================================================
static int lastProcessPriority = -1;
// called by WindowDriver because Windows does wierd things to process priority
// when you swap apps, and this forces an update when the app is brought to the front.
void juce_repeatLastProcessPriority()
{
if (lastProcessPriority >= 0) // (avoid changing this if it's not been explicitly set by the app..)
{
DWORD p;
switch (lastProcessPriority)
{
case Process::LowPriority: p = IDLE_PRIORITY_CLASS; break;
case Process::NormalPriority: p = NORMAL_PRIORITY_CLASS; break;
case Process::HighPriority: p = HIGH_PRIORITY_CLASS; break;
case Process::RealtimePriority: p = REALTIME_PRIORITY_CLASS; break;
default: jassertfalse; return; // bad priority value
}
SetPriorityClass (GetCurrentProcess(), p);
}
}
void Process::setPriority (ProcessPriority prior)
{
if (lastProcessPriority != (int) prior)
{
lastProcessPriority = (int) prior;
juce_repeatLastProcessPriority();
}
}
JUCE_API bool JUCE_CALLTYPE juce_isRunningUnderDebugger()
{
return IsDebuggerPresent() != FALSE;
}
bool JUCE_CALLTYPE Process::isRunningUnderDebugger()
{
return juce_isRunningUnderDebugger();
}
//==============================================================================
void Process::raisePrivilege()
{
jassertfalse; // xxx not implemented
}
void Process::lowerPrivilege()
{
jassertfalse; // xxx not implemented
}
void Process::terminate()
{
#if JUCE_MSVC && JUCE_CHECK_MEMORY_LEAKS
_CrtDumpMemoryLeaks();
#endif
// bullet in the head in case there's a problem shutting down..
ExitProcess (0);
}
//==============================================================================
void* PlatformUtilities::loadDynamicLibrary (const String& name)
{
void* result = nullptr;
JUCE_TRY
{
result = LoadLibrary (name.toWideCharPointer());
}
JUCE_CATCH_ALL
return result;
}
void PlatformUtilities::freeDynamicLibrary (void* h)
{
JUCE_TRY
{
if (h != nullptr)
FreeLibrary ((HMODULE) h);
}
JUCE_CATCH_ALL
}
void* PlatformUtilities::getProcedureEntryPoint (void* h, const String& name)
{
return (h != nullptr) ? (void*) GetProcAddress ((HMODULE) h, name.toUTF8()) : nullptr; // (void* cast is required for mingw)
}
//==============================================================================
class InterProcessLock::Pimpl
{
public:
Pimpl (String name, const int timeOutMillisecs)
: handle (0), refCount (1)
{
name = name.replaceCharacter ('\\', '/');
handle = CreateMutexW (0, TRUE, ("Global\\" + name).toWideCharPointer());
// Not 100% sure why a global mutex sometimes can't be allocated, but if it fails, fall back to
// a local one. (A local one also sometimes fails on other machines so neither type appears to be
// universally reliable)
if (handle == 0)
handle = CreateMutexW (0, TRUE, ("Local\\" + name).toWideCharPointer());
if (handle != 0 && GetLastError() == ERROR_ALREADY_EXISTS)
{
if (timeOutMillisecs == 0)
{
close();
return;
}
switch (WaitForSingleObject (handle, timeOutMillisecs < 0 ? INFINITE : timeOutMillisecs))
{
case WAIT_OBJECT_0:
case WAIT_ABANDONED:
break;
case WAIT_TIMEOUT:
default:
close();
break;
}
}
}
~Pimpl()
{
close();
}
void close()
{
if (handle != 0)
{
ReleaseMutex (handle);
CloseHandle (handle);
handle = 0;
}
}
HANDLE handle;
int refCount;
};
InterProcessLock::InterProcessLock (const String& name_)
: name (name_)
{
}
InterProcessLock::~InterProcessLock()
{
}
bool InterProcessLock::enter (const int timeOutMillisecs)
{
const ScopedLock sl (lock);
if (pimpl == nullptr)
{
pimpl = new Pimpl (name, timeOutMillisecs);
if (pimpl->handle == 0)
pimpl = nullptr;
}
else
{
pimpl->refCount++;
}
return pimpl != nullptr;
}
void InterProcessLock::exit()
{
const ScopedLock sl (lock);
// Trying to release the lock too many times!
jassert (pimpl != nullptr);
if (pimpl != nullptr && --(pimpl->refCount) == 0)
pimpl = nullptr;
}
#endif