1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-10 23:44:24 +00:00
JUCE/src/gui/components/controls/juce_ImageComponent.cpp

89 lines
2.4 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "../../../core/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_ImageComponent.h"
//==============================================================================
ImageComponent::ImageComponent (const String& componentName)
: Component (componentName),
placement (RectanglePlacement::centred)
{
}
ImageComponent::~ImageComponent()
{
}
void ImageComponent::setImage (const Image& newImage)
{
if (image != newImage)
{
image = newImage;
repaint();
}
}
void ImageComponent::setImage (const Image& newImage, const RectanglePlacement& placementToUse)
{
if (image != newImage || placement != placementToUse)
{
image = newImage;
placement = placementToUse;
repaint();
}
}
void ImageComponent::setImagePlacement (const RectanglePlacement& newPlacement)
{
if (placement != newPlacement)
{
placement = newPlacement;
repaint();
}
}
const Image& ImageComponent::getImage() const
{
return image;
}
const RectanglePlacement ImageComponent::getImagePlacement() const
{
return placement;
}
void ImageComponent::paint (Graphics& g)
{
g.setOpacity (1.0f);
g.drawImageWithin (image, 0, 0, getWidth(), getHeight(), placement, false);
}
END_JUCE_NAMESPACE