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JUCE/modules/juce_opengl/utils/juce_OpenGLAppComponent.h
2014-10-28 14:22:54 +00:00

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
#define JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
//==============================================================================
/**
A base class for writing simple one-page graphical apps.
A subclass can inherit from this and implement just a few methods such as
paint() and mouse-handling. The base class provides some simple abstractions
to take care of continuously repainting itself.
*/
class OpenGLAppComponent : public Component,
private OpenGLRenderer
{
public:
OpenGLAppComponent();
~OpenGLAppComponent();
/** Returns the number of times that the render method has been called since
the component started running.
*/
int getFrameCounter() const noexcept { return frameCounter; }
/** Implement this method to set up any GL objects that you need for rendering.
The GL context will be active when this method is called.
*/
virtual void initialise() = 0;
/** Implement this method to free any GL objects that you created during rendering.
The GL context will still be active when this method is called.
*/
virtual void shutdown() = 0;
/**
*/
virtual void render() = 0;
private:
//==============================================================================
OpenGLContext openGLContext;
int frameCounter;
void newOpenGLContextCreated() override;
void renderOpenGL() override;
void openGLContextClosing() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLAppComponent)
};
#endif // JUCE_OPENGLAPPCOMPONENT_H_INCLUDED