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JUCE/modules/juce_opengl/utils/juce_OpenGLAppComponent.cpp
2014-10-28 14:22:54 +00:00

52 lines
1.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
OpenGLAppComponent::OpenGLAppComponent() : frameCounter (0)
{
setOpaque (true);
openGLContext.setRenderer (this);
openGLContext.attachTo (*this);
openGLContext.setContinuousRepainting (true);
}
OpenGLAppComponent::~OpenGLAppComponent()
{
openGLContext.detach();
}
void OpenGLAppComponent::newOpenGLContextCreated()
{
initialise();
}
void OpenGLAppComponent::renderOpenGL()
{
++frameCounter;
render();
}
void OpenGLAppComponent::openGLContextClosing()
{
shutdown();
}