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JUCE/extras/Projucer/Source/ComponentEditor/Documents/jucer_ButtonDocument.cpp

412 lines
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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "../../Application/jucer_Headers.h"
#include "jucer_ButtonDocument.h"
#include "../jucer_UtilityFunctions.h"
//==============================================================================
static const int normalOff = 0;
static const int overOff = 1;
static const int downOff = 2;
static const int normalOn = 3;
static const int overOn = 4;
static const int downOn = 5;
static const int background = 6;
//==============================================================================
ButtonDocument::ButtonDocument (SourceCodeDocument* c)
: JucerDocument (c)
{
paintStatesEnabled [normalOff] = true;
paintStatesEnabled [overOff] = true;
paintStatesEnabled [downOff] = true;
paintStatesEnabled [normalOn] = false;
paintStatesEnabled [overOn] = false;
paintStatesEnabled [downOn] = false;
paintStatesEnabled [background] = false;
parentClasses = "public Button";
for (int i = 7; --i >= 0;)
{
paintRoutines[i].reset (new PaintRoutine());
paintRoutines[i]->setDocument (this);
paintRoutines[i]->setBackgroundColour (Colours::transparentBlack);
}
}
ButtonDocument::~ButtonDocument()
{
}
static const char* const stateNames[] =
{
"normal", "over", "down",
"normal on", "over on", "down on",
"common background"
};
static int stateNameToIndex (const String& name)
{
for (int i = 7; --i >= 0;)
if (name.equalsIgnoreCase (stateNames[i]))
return i;
jassertfalse;
return normalOff;
}
int ButtonDocument::getNumPaintRoutines() const
{
int n = 0;
for (int i = 7; --i >= 0;)
if (paintStatesEnabled [i])
++n;
return n;
}
StringArray ButtonDocument::getPaintRoutineNames() const
{
StringArray s;
for (int i = 0; i < 7; ++i)
if (paintStatesEnabled [i])
s.add (stateNames [i]);
return s;
}
PaintRoutine* ButtonDocument::getPaintRoutine (const int index) const
{
int n = 0;
for (int i = 0; i < 7; ++i)
{
if (paintStatesEnabled [i])
{
if (index == n)
return paintRoutines[i].get();
++n;
}
}
jassertfalse;
return {};
}
void ButtonDocument::setStatePaintRoutineEnabled (const int index, bool b)
{
jassert (index > 0 && index < 7);
if (paintStatesEnabled [index] != b)
{
paintStatesEnabled [index] = b;
changed();
}
}
bool ButtonDocument::isStatePaintRoutineEnabled (const int index) const
{
return paintStatesEnabled [index];
}
int ButtonDocument::chooseBestEnabledPaintRoutine (int paintRoutineWanted) const
{
switch (paintRoutineWanted)
{
case normalOff: return normalOff;
case overOff: return paintStatesEnabled [overOff] ? overOff : normalOff;
case downOff: return paintStatesEnabled [downOff] ? downOff : chooseBestEnabledPaintRoutine (overOff);
case normalOn: return paintStatesEnabled [normalOn] ? normalOn : normalOff;
case overOn: return paintStatesEnabled [overOn] ? overOn : (paintStatesEnabled [normalOn] ? normalOn : chooseBestEnabledPaintRoutine (overOff));
case downOn: return paintStatesEnabled [downOn] ? downOn : ((paintStatesEnabled [overOn] || paintStatesEnabled [normalOn])
? chooseBestEnabledPaintRoutine (overOn)
: chooseBestEnabledPaintRoutine (downOff));
default: jassertfalse; break;
}
return normalOff;
}
//==============================================================================
String ButtonDocument::getTypeName() const
{
return "Button";
}
JucerDocument* ButtonDocument::createCopy()
{
auto newOne = new ButtonDocument (cpp);
newOne->resources = resources;
newOne->loadFromXml (*createXml());
return newOne;
}
std::unique_ptr<XmlElement> ButtonDocument::createXml() const
{
auto doc = JucerDocument::createXml();
for (int i = 0; i < 7; ++i)
{
auto e = paintRoutines[i]->createXml();
e->setAttribute ("buttonState", stateNames [i]);
e->setAttribute ("enabled", paintStatesEnabled [i]);
doc->addChildElement (e);
}
return doc;
}
bool ButtonDocument::loadFromXml (const XmlElement& xml)
{
if (JucerDocument::loadFromXml (xml))
{
for (int i = 7; --i >= 0;)
paintStatesEnabled [i] = false;
forEachXmlChildElementWithTagName (xml, e, PaintRoutine::xmlTagName)
{
const int stateIndex = stateNameToIndex (e->getStringAttribute ("buttonState"));
paintRoutines [stateIndex]->loadFromXml (*e);
paintStatesEnabled [stateIndex] = e->getBoolAttribute ("enabled", stateIndex < normalOn);
}
changed();
getUndoManager().clearUndoHistory();
return true;
}
return false;
}
void ButtonDocument::getOptionalMethods (StringArray& baseClasses,
StringArray& returnValues,
StringArray& methods,
StringArray& initialContents) const
{
JucerDocument::getOptionalMethods (baseClasses, returnValues, methods, initialContents);
addMethod ("Button", "void", "clicked()", "", baseClasses, returnValues, methods, initialContents);
addMethod ("Button", "void", "buttonStateChanged()", "", baseClasses, returnValues, methods, initialContents);
}
//==============================================================================
class ButtonStatePaintEnabledProperty : public BooleanPropertyComponent,
private ChangeListener
{
public:
ButtonStatePaintEnabledProperty (const String& name, ButtonDocument& doc, const int stateMethod_)
: BooleanPropertyComponent (name, "enabled", "disabled"),
document (doc),
stateMethod (stateMethod_)
{
document.addChangeListener (this);
}
~ButtonStatePaintEnabledProperty()
{
document.removeChangeListener (this);
}
void setState (bool newState)
{
document.setStatePaintRoutineEnabled (stateMethod, newState);
}
bool getState() const
{
return document.isStatePaintRoutineEnabled (stateMethod);
}
private:
void changeListenerCallback (ChangeBroadcaster*)
{
refresh();
}
ButtonDocument& document;
const int stateMethod;
};
void ButtonDocument::addExtraClassProperties (PropertyPanel& panel)
{
Array <PropertyComponent*> props;
for (int i = 1; i < 7; ++i)
props.add (new ButtonStatePaintEnabledProperty (stateNames[i], *this, i));
panel.addSection ("Button paint routines", props);
}
//==============================================================================
class ButtonTestComponent : public Button
{
public:
ButtonTestComponent (ButtonDocument* const doc, const bool fillBackground)
: Button (String()),
document (doc),
alwaysFillBackground (fillBackground)
{
setClickingTogglesState (true);
}
void paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown) override
{
if (document->paintStatesEnabled [background])
{
document->paintRoutines [background]->fillWithBackground (g, alwaysFillBackground);
document->paintRoutines [background]->drawElements (g, getLocalBounds());
}
const int stateIndex
= getToggleState()
? (isButtonDown ? document->chooseBestEnabledPaintRoutine (downOn)
: (isMouseOverButton ? document->chooseBestEnabledPaintRoutine (overOn)
: document->chooseBestEnabledPaintRoutine (normalOn)))
: (isButtonDown ? document->chooseBestEnabledPaintRoutine (downOff)
: (isMouseOverButton ? document->chooseBestEnabledPaintRoutine (overOff)
: normalOff));
document->paintRoutines [stateIndex]->fillWithBackground (g, ! document->paintStatesEnabled [background]);
document->paintRoutines [stateIndex]->drawElements (g, getLocalBounds());
}
private:
ButtonDocument* const document;
const bool alwaysFillBackground;
};
Component* ButtonDocument::createTestComponent (const bool alwaysFillBackground)
{
return new ButtonTestComponent (this, alwaysFillBackground);
}
//==============================================================================
void ButtonDocument::fillInGeneratedCode (GeneratedCode& code) const
{
JucerDocument::fillInGeneratedCode (code);
code.parentClassInitialiser = "Button (" + quotedString (code.componentName, false) + ")";
code.removeCallback ("void", "paint (Graphics& g)");
}
void ButtonDocument::fillInPaintCode (GeneratedCode& code) const
{
jassert (paintStatesEnabled [normalOff]);
String paintCode [7];
for (int i = 0; i < 7; ++i)
if (paintStatesEnabled [i])
paintRoutines[i]->fillInGeneratedCode (code, paintCode [i]);
String& s = code.getCallbackCode ("public Button",
"void",
"paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown)",
false);
int numPaintRoutines = getNumPaintRoutines();
if (paintStatesEnabled [background])
{
s << paintCode [background] << "\n";
--numPaintRoutines;
}
if (numPaintRoutines == 1)
{
s << paintCode [normalOff];
}
else if (numPaintRoutines == downOff && (paintStatesEnabled [overOff] || paintStatesEnabled [downOff] || paintStatesEnabled [normalOn]))
{
if (paintStatesEnabled [normalOn])
{
s << "if (getToggleState())\n{\n "
<< CodeHelpers::indent (paintCode [normalOn], 4, false).trimEnd();
}
else if (paintStatesEnabled [overOff])
{
s << "if (isButtonDown || isMouseOverButton)\n{\n "
<< CodeHelpers::indent (paintCode [overOff], 4, false).trimEnd();
}
else
{
s << "if (isButtonDown)\n{\n "
<< CodeHelpers::indent (paintCode [downOff], 4, false).trimEnd();
}
s << "\n}\nelse\n{\n "
<< CodeHelpers::indent (paintCode [normalOff], 4, false).trimEnd()
<< "\n}\n";
}
else if (numPaintRoutines == normalOn && paintStatesEnabled [overOff] && paintStatesEnabled [downOff])
{
s << "if (isButtonDown)\n{\n "
<< CodeHelpers::indent (paintCode [downOff], 4, false).trimEnd()
<< "\n}\nelse if (isMouseOverButton)\n{\n "
<< CodeHelpers::indent (paintCode [overOff], 4, false).trimEnd()
<< "\n}\nelse\n{\n "
<< CodeHelpers::indent (paintCode [normalOff], 4, false).trimEnd()
<< "\n}\n";
}
else
{
if (paintStatesEnabled [normalOn] || paintStatesEnabled [overOn] || paintStatesEnabled [downOn])
{
s << "switch (getToggleState() ? (isButtonDown ? "
<< chooseBestEnabledPaintRoutine (downOn) << " : (isMouseOverButton ? "
<< chooseBestEnabledPaintRoutine (overOn) << " : "
<< chooseBestEnabledPaintRoutine (normalOn) << "))\n : (isButtonDown ? "
<< chooseBestEnabledPaintRoutine (downOff) << " : (isMouseOverButton ? "
<< chooseBestEnabledPaintRoutine (overOff) << " : 0)))\n{\n";
}
else
{
s << "switch (isButtonDown ? " << chooseBestEnabledPaintRoutine (downOff)
<< " : (isMouseOverButton ? " << chooseBestEnabledPaintRoutine (overOff)
<< " : 0))\n{\n";
}
for (int i = 0; i < 6; ++i)
{
if (paintStatesEnabled [i])
{
s << "case " << i << ":\n {\n "
<< CodeHelpers::indent (paintCode [i], 8, false).trimEnd()
<< "\n break;\n }\n\n";
}
}
s << "default:\n break;\n}\n";
}
}