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JUCE/extras
2010-02-25 22:33:44 +00:00
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amalgamator Refactored some String operators to bring them into line with c++ best practices. Removed the JUCE_STRINGS_ARE_UNICODE flag - all strings are now unicode by default. Removed the String class's implicit cast to const char* and copyToBuffer() method, replacing them with toCString(), toUTF8(), copyToCString(), copyToUnicode(), etc., so that it'll force users to think about the encoding they want to use in a particular context. Added the ability to pass a String directly to a std::ostream. Extended the juce version number to include a build number. 2010-02-21 19:04:41 +00:00
audio plugin host Moved cursor update and unbounded mouse movement handling code into MouseInputSource. 2010-02-25 10:08:00 +00:00
audio plugins Updated VC6 project. Removed some unsafe templated casts from MemoryBlock and HeapBlock. 2010-02-25 18:31:06 +00:00
binarybuilder Refactored some String operators to bring them into line with c++ best practices. Removed the JUCE_STRINGS_ARE_UNICODE flag - all strings are now unicode by default. Removed the String class's implicit cast to const char* and copyToBuffer() method, replacing them with toCString(), toUTF8(), copyToCString(), copyToUnicode(), etc., so that it'll force users to think about the encoding they want to use in a particular context. Added the ability to pass a String directly to a std::ostream. Extended the juce version number to include a build number. 2010-02-21 19:04:41 +00:00
browser plugins Minor code clean-ups. 2010-02-22 15:32:26 +00:00
example projects Minor code clean-ups. 2010-02-22 15:32:26 +00:00
juce demo Minor code clean-ups. 2010-02-22 15:32:26 +00:00
prebuilt Checked in some new binaries for the juce demo 2009-09-19 14:27:46 +01:00
the jucer Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 2010-02-25 22:33:44 +00:00