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Prior to this calling AudioFormatReader::read() with an AudioBuffer with one channel would crash, even if the useReaderLeftChan and useReaderRightChan parameters prescribed a valid operation. Unlike other implementations, WindowsMediaAudioFormat would use the last source channel multiple times if numDestChannels > numSourceChannels, as opposed to zeroing out the extra destination channels. |
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|---|---|---|
| .. | ||
| codecs | ||
| format | ||
| sampler | ||
| juce_audio_formats.cpp | ||
| juce_audio_formats.h | ||
| juce_audio_formats.mm | ||