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JUCE/modules/juce_gui_basics/mouse/juce_ComponentDragger.cpp
2012-03-20 16:00:06 +00:00

62 lines
2.8 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
ComponentDragger::ComponentDragger() {}
ComponentDragger::~ComponentDragger() {}
//==============================================================================
void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
{
jassert (componentToDrag != nullptr);
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
if (componentToDrag != nullptr)
mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
}
void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
ComponentBoundsConstrainer* const constrainer)
{
jassert (componentToDrag != nullptr);
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
if (componentToDrag != nullptr)
{
Rectangle<int> bounds (componentToDrag->getBounds());
// If the component is a window, multiple mouse events can get queued while it's in the same position,
// so their coordinates become wrong after the first one moves the window, so in that case, we'll use
// the current mouse position instead of the one that the event contains...
if (componentToDrag->isOnDesktop())
bounds += componentToDrag->getMouseXYRelative() - mouseDownWithinTarget;
else
bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
if (constrainer != nullptr)
constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
else
componentToDrag->setBounds (bounds);
}
}