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JUCE/modules/juce_gui_basics/misc/juce_DropShadower.cpp
2012-03-20 16:00:06 +00:00

297 lines
11 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
class ShadowWindow : public Component
{
public:
ShadowWindow (Component& owner, const int type_, const Image shadowImageSections [12])
: topLeft (shadowImageSections [type_ * 3]),
bottomRight (shadowImageSections [type_ * 3 + 1]),
filler (shadowImageSections [type_ * 3 + 2]),
type (type_)
{
setInterceptsMouseClicks (false, false);
if (owner.isOnDesktop())
{
setSize (1, 1); // to keep the OS happy by not having zero-size windows
addToDesktop (ComponentPeer::windowIgnoresMouseClicks
| ComponentPeer::windowIsTemporary
| ComponentPeer::windowIgnoresKeyPresses);
}
else if (owner.getParentComponent() != nullptr)
{
owner.getParentComponent()->addChildComponent (this);
}
}
void paint (Graphics& g)
{
g.setOpacity (1.0f);
if (type < 2)
{
int imH = jmin (topLeft.getHeight(), getHeight() / 2);
g.drawImage (topLeft,
0, 0, topLeft.getWidth(), imH,
0, 0, topLeft.getWidth(), imH);
imH = jmin (bottomRight.getHeight(), getHeight() - getHeight() / 2);
g.drawImage (bottomRight,
0, getHeight() - imH, bottomRight.getWidth(), imH,
0, bottomRight.getHeight() - imH, bottomRight.getWidth(), imH);
g.setTiledImageFill (filler, 0, 0, 1.0f);
g.fillRect (0, topLeft.getHeight(), getWidth(), getHeight() - (topLeft.getHeight() + bottomRight.getHeight()));
}
else
{
int imW = jmin (topLeft.getWidth(), getWidth() / 2);
g.drawImage (topLeft,
0, 0, imW, topLeft.getHeight(),
0, 0, imW, topLeft.getHeight());
imW = jmin (bottomRight.getWidth(), getWidth() - getWidth() / 2);
g.drawImage (bottomRight,
getWidth() - imW, 0, imW, bottomRight.getHeight(),
bottomRight.getWidth() - imW, 0, imW, bottomRight.getHeight());
g.setTiledImageFill (filler, 0, 0, 1.0f);
g.fillRect (topLeft.getWidth(), 0, getWidth() - (topLeft.getWidth() + bottomRight.getWidth()), getHeight());
}
}
void resized()
{
repaint(); // (needed for correct repainting)
}
private:
const Image topLeft, bottomRight, filler;
const int type; // 0 = left, 1 = right, 2 = top, 3 = bottom. left + right are full-height
JUCE_DECLARE_NON_COPYABLE (ShadowWindow);
};
//==============================================================================
DropShadower::DropShadower (const float alpha_,
const int xOffset_,
const int yOffset_,
const float blurRadius_)
: owner (nullptr),
xOffset (xOffset_),
yOffset (yOffset_),
alpha (alpha_),
blurRadius (blurRadius_),
reentrant (false)
{
}
DropShadower::~DropShadower()
{
if (owner != nullptr)
owner->removeComponentListener (this);
reentrant = true;
shadowWindows.clear();
}
void DropShadower::setOwner (Component* componentToFollow)
{
if (componentToFollow != owner)
{
if (owner != nullptr)
owner->removeComponentListener (this);
// (the component can't be null)
jassert (componentToFollow != nullptr);
owner = componentToFollow;
jassert (owner != nullptr);
jassert (owner->isOpaque()); // doesn't work properly for semi-transparent comps!
owner->addComponentListener (this);
updateShadows();
}
}
void DropShadower::componentMovedOrResized (Component&, bool /*wasMoved*/, bool /*wasResized*/)
{
updateShadows();
}
void DropShadower::componentBroughtToFront (Component&)
{
bringShadowWindowsToFront();
}
void DropShadower::componentParentHierarchyChanged (Component&)
{
shadowWindows.clear();
updateShadows();
}
void DropShadower::componentVisibilityChanged (Component&)
{
updateShadows();
}
void DropShadower::updateShadows()
{
if (reentrant || owner == nullptr)
return;
ComponentPeer* const peer = owner->getPeer();
const bool isOwnerVisible = owner->isVisible() && (peer == nullptr || ! peer->isMinimised());
const bool createShadowWindows = shadowWindows.size() == 0
&& owner->getWidth() > 0
&& owner->getHeight() > 0
&& isOwnerVisible
&& (Desktop::canUseSemiTransparentWindows()
|| owner->getParentComponent() != nullptr);
{
const ScopedValueSetter<bool> setter (reentrant, true, false);
const int shadowEdge = jmax (xOffset, yOffset) + (int) blurRadius;
if (createShadowWindows)
{
// keep a cached version of the image to save doing the gaussian too often
String imageId;
imageId << shadowEdge << ',' << xOffset << ',' << yOffset << ',' << alpha;
const int hash = imageId.hashCode();
Image bigIm (ImageCache::getFromHashCode (hash));
if (bigIm.isNull())
{
bigIm = Image (Image::ARGB, shadowEdge * 5, shadowEdge * 5, true);
Graphics bigG (bigIm);
bigG.setColour (Colours::black.withAlpha (alpha));
bigG.fillRect (shadowEdge + xOffset,
shadowEdge + yOffset,
bigIm.getWidth() - (shadowEdge * 2),
bigIm.getHeight() - (shadowEdge * 2));
ImageConvolutionKernel blurKernel (roundToInt (blurRadius * 2.0f));
blurKernel.createGaussianBlur (blurRadius);
blurKernel.applyToImage (bigIm, bigIm,
Rectangle<int> (xOffset, yOffset,
bigIm.getWidth(), bigIm.getHeight()));
ImageCache::addImageToCache (bigIm, hash);
}
const int iw = bigIm.getWidth();
const int ih = bigIm.getHeight();
const int shadowEdge2 = shadowEdge * 2;
setShadowImage (bigIm, 0, shadowEdge, shadowEdge2, 0, 0);
setShadowImage (bigIm, 1, shadowEdge, shadowEdge2, 0, ih - shadowEdge2);
setShadowImage (bigIm, 2, shadowEdge, shadowEdge, 0, shadowEdge2);
setShadowImage (bigIm, 3, shadowEdge, shadowEdge2, iw - shadowEdge, 0);
setShadowImage (bigIm, 4, shadowEdge, shadowEdge2, iw - shadowEdge, ih - shadowEdge2);
setShadowImage (bigIm, 5, shadowEdge, shadowEdge, iw - shadowEdge, shadowEdge2);
setShadowImage (bigIm, 6, shadowEdge, shadowEdge, shadowEdge, 0);
setShadowImage (bigIm, 7, shadowEdge, shadowEdge, iw - shadowEdge2, 0);
setShadowImage (bigIm, 8, shadowEdge, shadowEdge, shadowEdge2, 0);
setShadowImage (bigIm, 9, shadowEdge, shadowEdge, shadowEdge, ih - shadowEdge);
setShadowImage (bigIm, 10, shadowEdge, shadowEdge, iw - shadowEdge2, ih - shadowEdge);
setShadowImage (bigIm, 11, shadowEdge, shadowEdge, shadowEdge2, ih - shadowEdge);
for (int i = 0; i < 4; ++i)
shadowWindows.add (new ShadowWindow (*owner, i, shadowImageSections));
}
if (shadowWindows.size() >= 4)
{
const int x = owner->getX();
const int y = owner->getY() - shadowEdge;
const int w = owner->getWidth();
const int h = owner->getHeight() + shadowEdge + shadowEdge;
for (int i = shadowWindows.size(); --i >= 0;)
{
// there seem to be rare situations where the dropshadower may be deleted by
// callbacks during this loop, so use a weak ref to watch out for this..
WeakReference<Component> sw (shadowWindows[i]);
if (sw != nullptr)
sw->setAlwaysOnTop (owner->isAlwaysOnTop());
if (sw != nullptr)
sw->setVisible (isOwnerVisible);
if (sw != nullptr)
{
switch (i)
{
case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
case 2: sw->setBounds (x, y, w, shadowEdge); break;
case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
default: break;
}
}
if (sw == nullptr)
return;
}
}
}
if (createShadowWindows)
bringShadowWindowsToFront();
}
void DropShadower::setShadowImage (const Image& src, const int num, const int w, const int h,
const int sx, const int sy)
{
shadowImageSections[num] = Image (Image::ARGB, w, h, true);
Graphics g (shadowImageSections[num]);
g.drawImage (src, 0, 0, w, h, sx, sy, w, h);
}
void DropShadower::bringShadowWindowsToFront()
{
if (! reentrant)
{
updateShadows();
const ScopedValueSetter<bool> setter (reentrant, true, false);
for (int i = shadowWindows.size(); --i >= 0;)
shadowWindows.getUnchecked(i)->toBehind (owner);
}
}