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JUCE/modules/juce_events/interprocess/juce_InterprocessConnectionServer.cpp
2012-03-20 16:00:06 +00:00

78 lines
2.3 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
InterprocessConnectionServer::InterprocessConnectionServer()
: Thread ("Juce IPC server")
{
}
InterprocessConnectionServer::~InterprocessConnectionServer()
{
stop();
}
//==============================================================================
bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber)
{
stop();
socket = new StreamingSocket();
if (socket->createListener (portNumber))
{
startThread();
return true;
}
socket = nullptr;
return false;
}
void InterprocessConnectionServer::stop()
{
signalThreadShouldExit();
if (socket != nullptr)
socket->close();
stopThread (4000);
socket = nullptr;
}
void InterprocessConnectionServer::run()
{
while ((! threadShouldExit()) && socket != nullptr)
{
ScopedPointer <StreamingSocket> clientSocket (socket->waitForNextConnection());
if (clientSocket != nullptr)
{
InterprocessConnection* newConnection = createConnectionObject();
if (newConnection != nullptr)
newConnection->initialiseWithSocket (clientSocket.release());
}
}
}