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114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
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#define __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
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//==============================================================================
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/**
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Wrapper class to continuously stream audio from an audio source to an
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AudioIODevice.
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This object acts as an AudioIODeviceCallback, so can be attached to an
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output device, and will stream audio from an AudioSource.
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*/
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class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
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{
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public:
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//==============================================================================
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/** Creates an empty AudioSourcePlayer. */
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AudioSourcePlayer();
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/** Destructor.
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Make sure this object isn't still being used by an AudioIODevice before
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deleting it!
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*/
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virtual ~AudioSourcePlayer();
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//==============================================================================
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/** Changes the current audio source to play from.
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If the source passed in is already being used, this method will do nothing.
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If the source is not null, its prepareToPlay() method will be called
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before it starts being used for playback.
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If there's another source currently playing, its releaseResources() method
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will be called after it has been swapped for the new one.
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@param newSource the new source to use - this will NOT be deleted
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by this object when no longer needed, so it's the
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caller's responsibility to manage it.
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*/
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void setSource (AudioSource* newSource);
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/** Returns the source that's playing.
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May return 0 if there's no source.
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*/
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AudioSource* getCurrentSource() const noexcept { return source; }
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/** Sets a gain to apply to the audio data.
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@see getGain
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*/
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void setGain (float newGain) noexcept;
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/** Returns the current gain.
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@see setGain
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*/
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float getGain() const noexcept { return gain; }
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//==============================================================================
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/** Implementation of the AudioIODeviceCallback method. */
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void audioDeviceIOCallback (const float** inputChannelData,
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int totalNumInputChannels,
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float** outputChannelData,
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int totalNumOutputChannels,
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int numSamples);
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/** Implementation of the AudioIODeviceCallback method. */
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void audioDeviceAboutToStart (AudioIODevice* device);
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/** Implementation of the AudioIODeviceCallback method. */
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void audioDeviceStopped();
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private:
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//==============================================================================
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CriticalSection readLock;
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AudioSource* source;
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double sampleRate;
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int bufferSize;
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float* channels [128];
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float* outputChans [128];
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const float* inputChans [128];
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AudioSampleBuffer tempBuffer;
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float lastGain, gain;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer);
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};
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#endif // __JUCE_AUDIOSOURCEPLAYER_JUCEHEADER__
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