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JUCE/extras/Projucer/Source/BinaryData/jucer_OpenGLComponentTemplate.cpp

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1.7 KiB
C++

/*
==============================================================================
This file was auto-generated!
==============================================================================
*/
INCLUDE_JUCE
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class MainContentComponent : public OpenGLAppComponent
{
public:
//==============================================================================
MainContentComponent()
{
setSize (800, 600);
}
~MainContentComponent()
{
shutdownOpenGL();
}
void initialise() override
{
}
void shutdown() override
{
}
void render() override
{
OpenGLHelpers::clear (Colours::black);
}
void paint (Graphics& g) override
{
// You can add your component specific drawing code here!
// This will draw over the top of the openGL background.
}
void resized() override
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// private member variables
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};
// (This function is called by the app startup code to create our main component)
Component* createMainContentComponent() { return new MainContentComponent(); }