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JUCE/extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginARAEditorTemplate.cpp
2024-04-18 14:16:00 +01:00

48 lines
1.6 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
%%editor_cpp_headers%%
//==============================================================================
%%editor_class_name%%::%%editor_class_name%% (%%filter_class_name%%& p)
: AudioProcessorEditor (&p),
#if JucePlugin_Enable_ARA
AudioProcessorEditorARAExtension (&p),
#endif
audioProcessor (p)
{
#if JucePlugin_Enable_ARA
// ARA plugins must be resizable for proper view embedding
setResizable (true, false);
#endif
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
}
%%editor_class_name%%::~%%editor_class_name%%()
{
}
//==============================================================================
void %%editor_class_name%%::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.setColour (juce::Colours::white);
g.setFont (juce::FontOptions (15.0f));
g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
}
void %%editor_class_name%%::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}