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Alternatively we could disable antialiasing before the fill operation but this could cause neighbouring Components to overlap on the screen even if their coordinates don't. |
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| .. | ||
| juce_GraphicsContext.cpp | ||
| juce_GraphicsContext.h | ||
| juce_LowLevelGraphicsContext.h | ||
| juce_LowLevelGraphicsPostScriptRenderer.cpp | ||
| juce_LowLevelGraphicsPostScriptRenderer.h | ||
| juce_LowLevelGraphicsSoftwareRenderer.cpp | ||
| juce_LowLevelGraphicsSoftwareRenderer.h | ||