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JUCE/modules/juce_gui_basics/buttons/juce_TextButton.cpp
2020-04-23 17:30:39 +01:00

70 lines
1.8 KiB
C++

/*
==============================================================================
This file is part of the JUCE 6 technical preview.
Copyright (c) 2020 - Raw Material Software Limited
You may use this code under the terms of the GPL v3
(see www.gnu.org/licenses).
For this technical preview, this file is not subject to commercial licensing.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
TextButton::TextButton() : Button (String())
{
}
TextButton::TextButton (const String& name) : Button (name)
{
}
TextButton::TextButton (const String& name, const String& toolTip) : Button (name)
{
setTooltip (toolTip);
}
TextButton::~TextButton()
{
}
void TextButton::paintButton (Graphics& g, bool shouldDrawButtonAsHighlighted, bool shouldDrawButtonAsDown)
{
auto& lf = getLookAndFeel();
lf.drawButtonBackground (g, *this,
findColour (getToggleState() ? buttonOnColourId : buttonColourId),
shouldDrawButtonAsHighlighted, shouldDrawButtonAsDown);
lf.drawButtonText (g, *this, shouldDrawButtonAsHighlighted, shouldDrawButtonAsDown);
}
void TextButton::colourChanged()
{
repaint();
}
void TextButton::changeWidthToFitText()
{
changeWidthToFitText (getHeight());
}
void TextButton::changeWidthToFitText (const int newHeight)
{
setSize (getBestWidthForHeight (newHeight), newHeight);
}
int TextButton::getBestWidthForHeight (int buttonHeight)
{
return getLookAndFeel().getTextButtonWidthToFitText (*this, buttonHeight);
}
} // namespace juce