mirror of
https://github.com/juce-framework/JUCE.git
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214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#if _MSC_VER || defined (__MINGW32__) || defined (__MINGW64__)
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#include <windows.h>
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#endif
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#include "../../juce_core/system/juce_TargetPlatform.h"
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#include "../utility/juce_CheckSettingMacros.h"
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#include "juce_IncludeModuleHeaders.h"
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namespace juce
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{
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AudioProcessor::WrapperType PluginHostType::jucePlugInClientCurrentWrapperType = AudioProcessor::wrapperType_Undefined;
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}
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//==============================================================================
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namespace juce
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{
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#ifndef JUCE_VST3_CAN_REPLACE_VST2
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#define JUCE_VST3_CAN_REPLACE_VST2 1
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#endif
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#if JucePlugin_Build_VST3 && (__APPLE_CPP__ || __APPLE_CC__ || _WIN32 || _WIN64) && JUCE_VST3_CAN_REPLACE_VST2
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#define VST3_REPLACEMENT_AVAILABLE 1
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// NB: Nasty old-fashioned code in here because it's copied from the Steinberg example code.
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void JUCE_API getUUIDForVST2ID (bool forControllerUID, uint8 uuid[16])
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{
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char uidString[33];
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const int vstfxid = (('V' << 16) | ('S' << 8) | (forControllerUID ? 'E' : 'T'));
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char vstfxidStr[7] = { 0 };
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sprintf (vstfxidStr, "%06X", vstfxid);
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strcpy (uidString, vstfxidStr);
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char uidStr[9] = { 0 };
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sprintf (uidStr, "%08X", JucePlugin_VSTUniqueID);
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strcat (uidString, uidStr);
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char nameidStr[3] = { 0 };
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const size_t len = strlen (JucePlugin_Name);
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for (size_t i = 0; i <= 8; ++i)
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{
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juce::uint8 c = i < len ? static_cast<juce::uint8> (JucePlugin_Name[i]) : 0;
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if (c >= 'A' && c <= 'Z')
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c += 'a' - 'A';
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sprintf (nameidStr, "%02X", c);
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strcat (uidString, nameidStr);
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}
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unsigned long p0;
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unsigned int p1, p2;
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unsigned int p3[8];
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#ifndef _MSC_VER
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sscanf
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#else
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sscanf_s
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#endif
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(uidString, "%08lX%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X",
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&p0, &p1, &p2, &p3[0], &p3[1], &p3[2], &p3[3], &p3[4], &p3[5], &p3[6], &p3[7]);
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union q0_u {
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uint32 word;
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uint8 bytes[4];
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} q0;
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union q1_u {
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uint16 half;
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uint8 bytes[2];
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} q1, q2;
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q0.word = static_cast<uint32> (p0);
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q1.half = static_cast<uint16> (p1);
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q2.half = static_cast<uint16> (p2);
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// VST3 doesn't use COM compatible UUIDs on non windows platforms
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#ifndef _WIN32
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q0.word = ByteOrder::swap (q0.word);
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q1.half = ByteOrder::swap (q1.half);
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q2.half = ByteOrder::swap (q2.half);
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#endif
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for (int i = 0; i < 4; ++i)
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uuid[i+0] = q0.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+4] = q1.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+6] = q2.bytes[i];
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for (int i = 0; i < 8; ++i)
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uuid[i+8] = static_cast<uint8> (p3[i]);
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}
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#else
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#define VST3_REPLACEMENT_AVAILABLE 0
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#endif
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#if JucePlugin_Build_VST
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bool JUCE_API handleManufacturerSpecificVST2Opcode (int32 index, pointer_sized_int value, void* ptr, float)
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{
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#if VST3_REPLACEMENT_AVAILABLE
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if ((index == 'stCA' || index == 'stCa') && value == 'FUID' && ptr != nullptr)
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{
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uint8 fuid[16];
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getUUIDForVST2ID (false, fuid);
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::memcpy (ptr, fuid, 16);
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return true;
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}
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#else
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ignoreUnused (index, value, ptr);
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#endif
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return false;
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}
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#endif
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} // namespace juce
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//==============================================================================
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/** Somewhere in the codebase of your plugin, you need to implement this function
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and make it return a new instance of the filter subclass that you're building.
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*/
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extern AudioProcessor* JUCE_CALLTYPE createPluginFilter();
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#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
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extern bool JUCE_CALLTYPE juce_isInterAppAudioConnected();
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extern void JUCE_CALLTYPE juce_switchToHostApplication();
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#if JUCE_MODULE_AVAILABLE_juce_gui_basics
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extern Image JUCE_CALLTYPE juce_getIAAHostIcon (int);
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#endif
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#endif
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AudioProcessor* JUCE_API JUCE_CALLTYPE createPluginFilterOfType (AudioProcessor::WrapperType type)
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{
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AudioProcessor::setTypeOfNextNewPlugin (type);
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AudioProcessor* const pluginInstance = createPluginFilter();
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AudioProcessor::setTypeOfNextNewPlugin (AudioProcessor::wrapperType_Undefined);
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// your createPluginFilter() method must return an object!
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jassert (pluginInstance != nullptr && pluginInstance->wrapperType == type);
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return pluginInstance;
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}
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bool PluginHostType::isInterAppAudioConnected() const
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{
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#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
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if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
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return juce_isInterAppAudioConnected();
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#endif
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return false;
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}
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void PluginHostType::switchToHostApplication() const
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{
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#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
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if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
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juce_switchToHostApplication();
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#endif
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}
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#if JUCE_MODULE_AVAILABLE_juce_gui_basics
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namespace juce {
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extern Image JUCE_API getIconFromApplication (const String&, const int);
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Image PluginHostType::getHostIcon (int size) const
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{
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ignoreUnused (size);
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#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
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if (isInterAppAudioConnected())
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return juce_getIAAHostIcon (size);
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#endif
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#if JUCE_MAC
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String bundlePath (getHostPath().upToLastOccurrenceOf (".app", true, true));
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return getIconFromApplication (bundlePath, size);
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#endif
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return Image();
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}
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}
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#endif
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