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JUCE/modules/juce_audio_plugin_client/utility/juce_PluginUtilities.cpp

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6.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#if _MSC_VER || defined (__MINGW32__) || defined (__MINGW64__)
#include <windows.h>
#endif
#include "../../juce_core/system/juce_TargetPlatform.h"
#include "../utility/juce_CheckSettingMacros.h"
#include "juce_IncludeModuleHeaders.h"
namespace juce
{
AudioProcessor::WrapperType PluginHostType::jucePlugInClientCurrentWrapperType = AudioProcessor::wrapperType_Undefined;
}
//==============================================================================
namespace juce
{
#ifndef JUCE_VST3_CAN_REPLACE_VST2
#define JUCE_VST3_CAN_REPLACE_VST2 1
#endif
#if JucePlugin_Build_VST3 && (__APPLE_CPP__ || __APPLE_CC__ || _WIN32 || _WIN64) && JUCE_VST3_CAN_REPLACE_VST2
#define VST3_REPLACEMENT_AVAILABLE 1
// NB: Nasty old-fashioned code in here because it's copied from the Steinberg example code.
void JUCE_API getUUIDForVST2ID (bool forControllerUID, uint8 uuid[16])
{
char uidString[33];
const int vstfxid = (('V' << 16) | ('S' << 8) | (forControllerUID ? 'E' : 'T'));
char vstfxidStr[7] = { 0 };
sprintf (vstfxidStr, "%06X", vstfxid);
strcpy (uidString, vstfxidStr);
char uidStr[9] = { 0 };
sprintf (uidStr, "%08X", JucePlugin_VSTUniqueID);
strcat (uidString, uidStr);
char nameidStr[3] = { 0 };
const size_t len = strlen (JucePlugin_Name);
for (size_t i = 0; i <= 8; ++i)
{
juce::uint8 c = i < len ? static_cast<juce::uint8> (JucePlugin_Name[i]) : 0;
if (c >= 'A' && c <= 'Z')
c += 'a' - 'A';
sprintf (nameidStr, "%02X", c);
strcat (uidString, nameidStr);
}
unsigned long p0;
unsigned int p1, p2;
unsigned int p3[8];
#ifndef _MSC_VER
sscanf
#else
sscanf_s
#endif
(uidString, "%08lX%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X",
&p0, &p1, &p2, &p3[0], &p3[1], &p3[2], &p3[3], &p3[4], &p3[5], &p3[6], &p3[7]);
union q0_u {
uint32 word;
uint8 bytes[4];
} q0;
union q1_u {
uint16 half;
uint8 bytes[2];
} q1, q2;
q0.word = static_cast<uint32> (p0);
q1.half = static_cast<uint16> (p1);
q2.half = static_cast<uint16> (p2);
// VST3 doesn't use COM compatible UUIDs on non windows platforms
#ifndef _WIN32
q0.word = ByteOrder::swap (q0.word);
q1.half = ByteOrder::swap (q1.half);
q2.half = ByteOrder::swap (q2.half);
#endif
for (int i = 0; i < 4; ++i)
uuid[i+0] = q0.bytes[i];
for (int i = 0; i < 2; ++i)
uuid[i+4] = q1.bytes[i];
for (int i = 0; i < 2; ++i)
uuid[i+6] = q2.bytes[i];
for (int i = 0; i < 8; ++i)
uuid[i+8] = static_cast<uint8> (p3[i]);
}
#else
#define VST3_REPLACEMENT_AVAILABLE 0
#endif
#if JucePlugin_Build_VST
bool JUCE_API handleManufacturerSpecificVST2Opcode (int32 index, pointer_sized_int value, void* ptr, float)
{
#if VST3_REPLACEMENT_AVAILABLE
if ((index == 'stCA' || index == 'stCa') && value == 'FUID' && ptr != nullptr)
{
uint8 fuid[16];
getUUIDForVST2ID (false, fuid);
::memcpy (ptr, fuid, 16);
return true;
}
#else
ignoreUnused (index, value, ptr);
#endif
return false;
}
#endif
} // namespace juce
//==============================================================================
/** Somewhere in the codebase of your plugin, you need to implement this function
and make it return a new instance of the filter subclass that you're building.
*/
extern AudioProcessor* JUCE_CALLTYPE createPluginFilter();
#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
extern bool JUCE_CALLTYPE juce_isInterAppAudioConnected();
extern void JUCE_CALLTYPE juce_switchToHostApplication();
#if JUCE_MODULE_AVAILABLE_juce_gui_basics
extern Image JUCE_CALLTYPE juce_getIAAHostIcon (int);
#endif
#endif
AudioProcessor* JUCE_API JUCE_CALLTYPE createPluginFilterOfType (AudioProcessor::WrapperType type)
{
AudioProcessor::setTypeOfNextNewPlugin (type);
AudioProcessor* const pluginInstance = createPluginFilter();
AudioProcessor::setTypeOfNextNewPlugin (AudioProcessor::wrapperType_Undefined);
// your createPluginFilter() method must return an object!
jassert (pluginInstance != nullptr && pluginInstance->wrapperType == type);
return pluginInstance;
}
bool PluginHostType::isInterAppAudioConnected() const
{
#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
return juce_isInterAppAudioConnected();
#endif
return false;
}
void PluginHostType::switchToHostApplication() const
{
#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
juce_switchToHostApplication();
#endif
}
#if JUCE_MODULE_AVAILABLE_juce_gui_basics
namespace juce {
extern Image JUCE_API getIconFromApplication (const String&, const int);
Image PluginHostType::getHostIcon (int size) const
{
ignoreUnused (size);
#if JucePlugin_Enable_IAA && JucePlugin_Build_STANDALONE && JUCE_IOS && (! JUCE_USE_CUSTOM_AU3_STANDALONE_APP)
if (isInterAppAudioConnected())
return juce_getIAAHostIcon (size);
#endif
#if JUCE_MAC
String bundlePath (getHostPath().upToLastOccurrenceOf (".app", true, true));
return getIconFromApplication (bundlePath, size);
#endif
return Image();
}
}
#endif