1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-10 23:44:24 +00:00
JUCE/modules/juce_opengl/native/juce_OpenGLExtensions.h

122 lines
7.2 KiB
C

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
#define __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions
*/
#define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
#if JUCE_USE_OPENGL_SHADERS
#define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glCreateProgram, GLuint, (), ())\
USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\
USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\
USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))
#else
#define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION)
#endif
#if JUCE_USE_OPENGL_FIXED_FUNCTION
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) \
USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1))
#else
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION)
#endif
/** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
for a specific GL context, or simply call-through to the appropriate OS function where available.
*/
struct OpenGLExtensionFunctions
{
void initialise();
#if JUCE_WINDOWS && ! DOXYGEN
typedef char GLchar;
typedef pointer_sized_int GLsizeiptr;
typedef pointer_sized_int GLintptr;
#endif
#if JUCE_WINDOWS || JUCE_LINUX
#if JUCE_WINDOWS
#define JUCE_GL_STDCALL __stdcall
#else
#define JUCE_GL_STDCALL
#endif
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name;
#elif JUCE_OPENGL_ES
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params;
#else
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
#endif
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#undef JUCE_DECLARE_GL_FUNCTION
};
#endif // __JUCE_OPENGLEXTENSIONS_JUCEHEADER__