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JUCE/modules/juce_events/interprocess/juce_InterprocessConnectionServer.cpp
reuk fb83c45a9d IPC: Fix race condition when destroying connections
It was possible to encounter data races when when requesting connection
callbacks on the message thread, but creating/destroying connection
objects on a background thread.

This change ensures that a message will not be processed if the
destination connection is destroyed before the message is delivered.
2020-10-29 13:02:12 +00:00

80 lines
2.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
InterprocessConnectionServer::InterprocessConnectionServer() : Thread ("JUCE IPC server")
{
}
InterprocessConnectionServer::~InterprocessConnectionServer()
{
stop();
}
//==============================================================================
bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber, const String& bindAddress)
{
stop();
socket.reset (new StreamingSocket());
if (socket->createListener (portNumber, bindAddress))
{
startThread();
return true;
}
socket.reset();
return false;
}
void InterprocessConnectionServer::stop()
{
signalThreadShouldExit();
if (socket != nullptr)
socket->close();
stopThread (4000);
socket.reset();
}
int InterprocessConnectionServer::getBoundPort() const noexcept
{
return (socket == nullptr) ? -1 : socket->getBoundPort();
}
void InterprocessConnectionServer::run()
{
while ((! threadShouldExit()) && socket != nullptr)
{
std::unique_ptr<StreamingSocket> clientSocket (socket->waitForNextConnection());
if (clientSocket != nullptr)
if (auto* newConnection = createConnectionObject())
newConnection->initialiseWithSocket (std::move (clientSocket));
}
}
} // namespace juce