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JUCE/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp

288 lines
9.9 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
void OpenGLHelpers::resetErrorState()
{
while (glGetError() != GL_NO_ERROR) {}
}
void* OpenGLHelpers::getExtensionFunction (const char* functionName)
{
#if JUCE_WINDOWS
return (void*) wglGetProcAddress (functionName);
#elif JUCE_LINUX
return (void*) glXGetProcAddress ((const GLubyte*) functionName);
#else
static void* handle = dlopen (nullptr, RTLD_LAZY);
return dlsym (handle, functionName);
#endif
}
bool OpenGLHelpers::isExtensionSupported (const char* const extensionName)
{
jassert (extensionName != nullptr); // you must supply a genuine string for this.
jassert (isContextActive()); // An OpenGL context will need to be active before calling this.
const char* extensions = (const char*) glGetString (GL_EXTENSIONS);
jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this?
for (;;)
{
const char* found = strstr (extensions, extensionName);
if (found == nullptr)
break;
extensions = found + strlen (extensionName);
if (extensions[0] == ' ' || extensions[0] == 0)
return true;
}
return false;
}
void OpenGLHelpers::clear (const Colour& colour)
{
glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
colour.getFloatBlue(), colour.getFloatAlpha());
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
void OpenGLHelpers::setColour (const Colour& colour)
{
glColor4f (colour.getFloatRed(), colour.getFloatGreen(),
colour.getFloatBlue(), colour.getFloatAlpha());
}
void OpenGLHelpers::prepareFor2D (const int width, const int height)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
#if JUCE_OPENGL_ES
glOrthof (0.0f, (GLfloat) width, 0.0f, (GLfloat) height, 0.0f, 1.0f);
#else
glOrtho (0.0, width, 0.0, height, 0, 1);
#endif
glViewport (0, 0, width, height);
}
void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar)
{
glLoadIdentity();
#if JUCE_OPENGL_ES
const GLfloat ymax = (GLfloat) (zNear * tan (fovy * double_Pi / 360.0));
const GLfloat ymin = -ymax;
glFrustumf (ymin * (GLfloat) aspect, ymax * (GLfloat) aspect, ymin, ymax, (GLfloat) zNear, (GLfloat) zFar);
#else
const double ymax = zNear * tan (fovy * double_Pi / 360.0);
const double ymin = -ymax;
glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar);
#endif
}
void OpenGLHelpers::applyTransform (const AffineTransform& t)
{
const GLfloat m[] = { t.mat00, t.mat10, 0, 0,
t.mat01, t.mat11, 0, 0,
0, 0, 1, 0,
t.mat02, t.mat12, 0, 1 };
glMultMatrixf (m);
}
void OpenGLHelpers::applyMatrix (const float matrixValues[16])
{
glMultMatrixf (matrixValues);
}
#if ! JUCE_OPENGL_ES
void OpenGLHelpers::applyMatrix (const double matrixValues[16])
{
glMultMatrixd (matrixValues);
}
#endif
#endif
void OpenGLHelpers::enableScissorTest (const Rectangle<int>& clip)
{
glEnable (GL_SCISSOR_TEST);
glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight());
}
void OpenGLHelpers::drawQuad2D (float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4,
const Colour& colour)
{
const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 };
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
setColour (colour);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4,
const Colour& colour)
{
const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 };
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
setColour (colour);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, vertices);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
{
glEnable (GL_TEXTURE_2D);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
}
void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords,
const int numVertices, const GLuint textureID) noexcept
{
jassert (textureID != 0);
glBindTexture (GL_TEXTURE_2D, textureID);
drawTriangleStrip (vertices, textureCoords, numVertices);
glBindTexture (GL_TEXTURE_2D, 0);
}
void OpenGLHelpers::drawTextureQuad (GLuint textureID, const Rectangle<int>& rect)
{
const GLfloat l = (GLfloat) rect.getX();
const GLfloat t = (GLfloat) rect.getY();
const GLfloat r = (GLfloat) rect.getRight();
const GLfloat b = (GLfloat) rect.getBottom();
const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
const GLfloat textureCoords[] = { 0, 1.0f, 1.0f, 1.0f, 0, 0, 1.0f, 0 };
drawTriangleStrip (vertices, textureCoords, 4, textureID);
}
void OpenGLHelpers::fillRectWithTexture (const Rectangle<int>& rect, GLuint textureID, const float alpha)
{
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glColor4f (alpha, alpha, alpha, alpha);
drawTextureQuad (textureID, rect);
}
//==============================================================================
void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour& colour)
{
glEnableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
setColour (colour);
fillRect (rect);
}
void OpenGLHelpers::fillRect (const Rectangle<int>& rect)
{
const GLfloat vertices[] = { (GLfloat) rect.getX(), (GLfloat) rect.getY(),
(GLfloat) rect.getRight(), (GLfloat) rect.getY(),
(GLfloat) rect.getX(), (GLfloat) rect.getBottom(),
(GLfloat) rect.getRight(), (GLfloat) rect.getBottom() };
glVertexPointer (2, GL_FLOAT, 0, vertices);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
//==============================================================================
OpenGLTextureFromImage::OpenGLTextureFromImage (const Image& image)
: imageWidth (image.getWidth()),
imageHeight (image.getHeight())
{
OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image);
if (fb != nullptr)
{
textureID = fb->getTextureID();
fullWidthProportion = 1.0f;
fullHeightProportion = 1.0f;
}
else
{
texture = new OpenGLTexture();
texture->loadImage (image);
textureID = texture->getTextureID();
fullWidthProportion = imageWidth / (float) texture->getWidth();
fullHeightProportion = imageHeight / (float) texture->getHeight();
}
}
OpenGLTextureFromImage::~OpenGLTextureFromImage() {}
//==============================================================================
OpenGLRenderingTarget::OpenGLRenderingTarget() {}
OpenGLRenderingTarget::~OpenGLRenderingTarget() {}
void OpenGLRenderingTarget::prepareFor2D()
{
OpenGLHelpers::prepareFor2D (getRenderingTargetWidth(),
getRenderingTargetHeight());
}