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JUCE/modules/juce_gui_basics/native/juce_Direct2DHwndContext_windows.cpp
Oli 44d304b468 Direct2D: Use PostMessage for swapchain events
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:24 +01:00

455 lines
15 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
struct Direct2DHwndContext::HwndPimpl : public Direct2DGraphicsContext::Pimpl
{
private:
struct SwapChainThread
{
SwapChainThread (Direct2DHwndContext::HwndPimpl& ownerIn, HANDLE swapHandle)
: owner (ownerIn),
swapChainEventHandle (swapHandle)
{
SetWindowSubclass (owner.hwnd, subclassWindowProc, (UINT_PTR) this, (DWORD_PTR) this);
}
~SwapChainThread()
{
RemoveWindowSubclass (owner.hwnd, subclassWindowProc, (UINT_PTR) this);
SetEvent (quitEvent.getHandle());
thread.join();
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SwapChainThread)
private:
Direct2DHwndContext::HwndPimpl& owner;
HANDLE swapChainEventHandle = nullptr;
WindowsScopedEvent quitEvent;
std::thread thread { [&] { threadLoop(); } };
static constexpr uint32_t swapchainReadyMessageID = WM_USER + 124;
bool handleWindowProcMessage (UINT message)
{
if (message == swapchainReadyMessageID)
{
owner.onSwapchainEvent();
return true;
}
return false;
}
static LRESULT CALLBACK subclassWindowProc (HWND hwnd,
UINT message,
WPARAM wParam,
LPARAM lParam,
UINT_PTR,
DWORD_PTR referenceData)
{
auto* that = reinterpret_cast<SwapChainThread*> (referenceData);
if (that != nullptr && that->handleWindowProcMessage (message))
return 0;
return DefSubclassProc (hwnd, message, wParam, lParam);
}
void threadLoop()
{
Thread::setCurrentThreadName ("JUCE D2D swap chain thread");
for (;;)
{
const HANDLE handles[] { swapChainEventHandle, quitEvent.getHandle() };
const auto waitResult = WaitForMultipleObjects ((DWORD) std::size (handles), handles, FALSE, INFINITE);
switch (waitResult)
{
case WAIT_OBJECT_0:
{
PostMessage (owner.hwnd, swapchainReadyMessageID, 0, 0);
break;
}
case WAIT_OBJECT_0 + 1:
return;
case WAIT_FAILED:
default:
jassertfalse;
break;
}
}
}
};
HWND hwnd;
SwapChain swap;
ComSmartPtr<ID2D1DeviceContext1> deviceContext;
std::unique_ptr<SwapChainThread> swapChainThread;
std::optional<CompositionTree> compositionTree;
SwapchainDelegate& delegate;
// Areas that must be repainted during the next paint call, between startFrame/endFrame
RectangleList<int> deferredRepaints;
// Areas that have been updated in the backbuffer, but not presented
RectangleList<int> dirtyRegionsInBackBuffer;
std::vector<RECT> dirtyRectangles;
int64 lastFinishFrameTicks = 0;
// Set to true after the swap event is signalled, indicating that we're allowed to try presenting
// a new frame.
bool swapEventReceived = false;
void onSwapchainEvent()
{
swapEventReceived = true;
delegate.onSwapchainEvent();
}
bool prepare() override
{
const auto adapter = directX->adapters.getAdapterForHwnd (hwnd);
if (adapter == nullptr)
return false;
if (deviceContext == nullptr)
deviceContext = Direct2DDeviceContext::create (adapter);
if (deviceContext == nullptr)
return false;
if (! deviceResources.has_value())
deviceResources = Direct2DDeviceResources::create (deviceContext);
if (! deviceResources.has_value())
return false;
if (! hwnd || getClientRect().isEmpty())
return false;
if (! swap.canPaint())
{
if (auto hr = swap.create (hwnd, getClientRect(), adapter); FAILED (hr))
return false;
}
if (swapChainThread == nullptr)
if (auto* e = swap.getEvent())
swapChainThread = std::make_unique<SwapChainThread> (*this, e->getHandle());
if (! compositionTree.has_value())
compositionTree = CompositionTree::create (adapter->dxgiDevice, hwnd, swap.getChain());
if (! compositionTree.has_value())
return false;
return true;
}
void teardown() override
{
compositionTree.reset();
swapChainThread = nullptr;
deviceContext = nullptr;
swap = {};
Pimpl::teardown();
}
RectangleList<int> getPaintAreas() const override
{
return deferredRepaints;
}
bool checkPaintReady() override
{
// Try not to saturate the message thread; this is a little crude. Perhaps some kind of credit system...
if (auto now = Time::getHighResolutionTicks(); Time::highResolutionTicksToSeconds (now - lastFinishFrameTicks) < 0.001)
return false;
bool ready = Pimpl::checkPaintReady();
ready &= swap.canPaint();
ready &= compositionTree.has_value();
ready &= swapEventReceived;
return ready;
}
JUCE_DECLARE_WEAK_REFERENCEABLE (HwndPimpl)
public:
HwndPimpl (Direct2DHwndContext& ownerIn, HWND hwndIn, SwapchainDelegate& swapDelegate)
: Pimpl (ownerIn),
hwnd (hwndIn),
delegate (swapDelegate)
{
}
~HwndPimpl() override = default;
void handleShowWindow()
{
// One of the trickier problems was determining when Direct2D & DXGI resources can be safely created;
// that's not really spelled out in the documentation.
// This method is called when the component peer receives WM_SHOWWINDOW
prepare();
deferredRepaints = getClientRect();
}
Rectangle<int> getClientRect() const
{
RECT clientRect;
GetClientRect (hwnd, &clientRect);
return Rectangle<int>::leftTopRightBottom (clientRect.left, clientRect.top, clientRect.right, clientRect.bottom);
}
Rectangle<int> getFrameSize() const override
{
return getClientRect();
}
ComSmartPtr<ID2D1DeviceContext1> getDeviceContext() const override
{
return deviceContext;
}
ComSmartPtr<ID2D1Image> getDeviceContextTarget() const override
{
return swap.getBuffer();
}
void setSize (Rectangle<int> size)
{
if (size == swap.getSize() || size.isEmpty())
return;
// Require the entire window to be repainted
deferredRepaints = size;
// The backbuffer has no valid content until we paint a full frame
dirtyRegionsInBackBuffer.clear();
InvalidateRect (hwnd, nullptr, TRUE);
// Resize/scale the swap chain
prepare();
auto hr = swap.resize (size);
jassert (SUCCEEDED (hr));
if (FAILED (hr))
teardown();
}
void addDeferredRepaint (Rectangle<int> deferredRepaint)
{
deferredRepaints.add (deferredRepaint);
JUCE_TRACE_EVENT_INT_RECT (etw::repaint, etw::paintKeyword, snappedRectangle);
}
SavedState* startFrame() override
{
setSize (getClientRect());
auto* savedState = Pimpl::startFrame();
if (savedState == nullptr)
return nullptr;
// If a new frame is starting, clear deferredAreas in case repaint is called
// while the frame is being painted to ensure the new areas are painted on the
// next frame
dirtyRegionsInBackBuffer.add (deferredRepaints);
deferredRepaints.clear();
JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintStart, owner.getFrameId());
return savedState;
}
HRESULT finishFrame() override
{
const auto result = Pimpl::finishFrame();
present();
lastFinishFrameTicks = Time::getHighResolutionTicks();
return result;
}
void present()
{
JUCE_D2DMETRICS_SCOPED_ELAPSED_TIME (owner.metrics, present1Duration);
if (swap.getBuffer() == nullptr || dirtyRegionsInBackBuffer.isEmpty() || ! swapEventReceived)
return;
auto const swapChainSize = swap.getSize();
DXGI_PRESENT_PARAMETERS presentParameters{};
if (! dirtyRegionsInBackBuffer.containsRectangle (swapChainSize))
{
// Allocate enough memory for the array of dirty rectangles
dirtyRectangles.resize ((size_t) dirtyRegionsInBackBuffer.getNumRectangles());
// Fill the array of dirty rectangles, intersecting each paint area with the swap chain buffer
presentParameters.pDirtyRects = dirtyRectangles.data();
presentParameters.DirtyRectsCount = 0;
for (const auto& area : dirtyRegionsInBackBuffer)
{
if (const auto intersection = area.getIntersection (swapChainSize); ! intersection.isEmpty())
presentParameters.pDirtyRects[presentParameters.DirtyRectsCount++] = D2DUtilities::toRECT (intersection);
}
}
// Present the freshly painted buffer
const auto hr = swap.getChain()->Present1 (swap.presentSyncInterval, swap.presentFlags, &presentParameters);
jassertquiet (SUCCEEDED (hr));
if (FAILED (hr))
return;
// We managed to present a frame, so we should avoid rendering anything or calling
// present again until that frame has been shown on-screen.
swapEventReceived = false;
// There's nothing waiting to be displayed in the backbuffer.
dirtyRegionsInBackBuffer.clear();
JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintEnd, owner.getFrameId());
}
Image createSnapshot() const
{
JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
// This won't capture child windows. Perhaps a better approach would be to use
// IGraphicsCaptureItemInterop, although this is only supported on Windows 10 v1903+
if (deviceContext == nullptr)
return {};
const auto buffer = swap.getBuffer();
if (buffer == nullptr)
return {};
// Create the bitmap to receive the snapshot
D2D1_BITMAP_PROPERTIES1 bitmapProperties{};
bitmapProperties.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
bitmapProperties.pixelFormat = buffer->GetPixelFormat();
const auto swapRect = swap.getSize();
const auto size = D2D1::SizeU ((UINT32) swapRect.getWidth(), (UINT32) swapRect.getHeight());
ComSmartPtr<ID2D1Bitmap1> snapshot;
if (const auto hr = deviceContext->CreateBitmap (size, nullptr, 0, bitmapProperties, snapshot.resetAndGetPointerAddress()); FAILED (hr))
return {};
swap.getChain()->Present (0, DXGI_PRESENT_DO_NOT_WAIT);
// Copy the swap chain buffer to the bitmap snapshot
D2D_POINT_2U p { 0, 0 };
const auto sourceRect = D2DUtilities::toRECT_U (swapRect);
if (const auto hr = snapshot->CopyFromBitmap (&p, buffer, &sourceRect); FAILED (hr))
return {};
const Image result { new Direct2DPixelData { D2DUtilities::getDeviceForContext (deviceContext), snapshot } };
swap.getChain()->Present (0, DXGI_PRESENT_DO_NOT_WAIT);
return result;
}
};
//==============================================================================
Direct2DHwndContext::Direct2DHwndContext (HWND windowHandle, SwapchainDelegate& swapDelegate)
{
#if JUCE_DIRECT2D_METRICS
metrics = new Direct2DMetrics { Direct2DMetricsHub::getInstance()->lock,
"HWND " + String::toHexString ((pointer_sized_int) windowHandle),
windowHandle };
Direct2DMetricsHub::getInstance()->add (metrics);
#endif
pimpl = std::make_unique<HwndPimpl> (*this, windowHandle, swapDelegate);
}
Direct2DHwndContext::~Direct2DHwndContext()
{
#if JUCE_DIRECT2D_METRICS
Direct2DMetricsHub::getInstance()->remove (metrics);
#endif
}
Direct2DGraphicsContext::Pimpl* Direct2DHwndContext::getPimpl() const noexcept
{
return pimpl.get();
}
void Direct2DHwndContext::handleShowWindow()
{
pimpl->handleShowWindow();
}
void Direct2DHwndContext::addDeferredRepaint (Rectangle<int> deferredRepaint)
{
pimpl->addDeferredRepaint (deferredRepaint);
}
Image Direct2DHwndContext::createSnapshot() const
{
return pimpl->createSnapshot();
}
void Direct2DHwndContext::clearTargetBuffer()
{
applyPendingClipList();
pimpl->getDeviceContext()->Clear();
}
} // namespace juce