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JUCE/extras/Projucer/Source/Utility/jucer_ProjucerLookAndFeel.cpp

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5.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#include "../jucer_Headers.h"
#include "jucer_ProjucerLookAndFeel.h"
ProjucerLookAndFeel::ProjucerLookAndFeel()
{
setColour (mainBackgroundColourId, Colour::greyLevel (0.8f));
}
int ProjucerLookAndFeel::getTabButtonBestWidth (TabBarButton&, int)
{
return 120;
}
Colour ProjucerLookAndFeel::getTabBackgroundColour (TabBarButton& button)
{
const Colour bkg (button.findColour (mainBackgroundColourId).contrasting (0.15f));
if (button.isFrontTab())
return bkg.overlaidWith (Colours::yellow.withAlpha (0.5f));
return bkg;
}
void ProjucerLookAndFeel::drawTabButton (TabBarButton& button, Graphics& g, bool isMouseOver, bool isMouseDown)
{
const Rectangle<int> activeArea (button.getActiveArea());
const Colour bkg (getTabBackgroundColour (button));
g.setGradientFill (ColourGradient (bkg.brighter (0.1f), 0, (float) activeArea.getY(),
bkg.darker (0.1f), 0, (float) activeArea.getBottom(), false));
g.fillRect (activeArea);
g.setColour (button.findColour (mainBackgroundColourId).darker (0.3f));
g.drawRect (activeArea);
const float alpha = button.isEnabled() ? ((isMouseOver || isMouseDown) ? 1.0f : 0.8f) : 0.3f;
const Colour col (bkg.contrasting().withMultipliedAlpha (alpha));
TextLayout textLayout;
LookAndFeel_V3::createTabTextLayout (button, (float) activeArea.getWidth(), (float) activeArea.getHeight(), col, textLayout);
textLayout.draw (g, button.getTextArea().toFloat());
}
void ProjucerLookAndFeel::drawConcertinaPanelHeader (Graphics& g, const Rectangle<int>& area,
bool isMouseOver, bool /*isMouseDown*/,
ConcertinaPanel&, Component& panel)
{
const Colour bkg (Colours::grey);
g.setGradientFill (ColourGradient (Colour::greyLevel (isMouseOver ? 0.6f : 0.5f), 0, (float) area.getY(),
Colour::greyLevel (0.4f), 0, (float) area.getBottom(), false));
g.fillAll();
g.setColour (bkg.contrasting().withAlpha (0.1f));
g.fillRect (area.withHeight (1));
g.fillRect (area.withTop (area.getBottom() - 1));
g.setColour (bkg.contrasting());
g.setFont (Font (area.getHeight() * 0.6f).boldened());
g.drawFittedText (panel.getName(), 4, 0, area.getWidth() - 6, area.getHeight(), Justification::centredLeft, 1);
}
static Range<float> getBrightnessRange (const Image& im)
{
float minB = 1.0f, maxB = 0;
const int w = im.getWidth();
const int h = im.getHeight();
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const float b = im.getPixelAt (x, y).getBrightness();
minB = jmin (minB, b);
maxB = jmax (maxB, b);
}
}
return Range<float> (minB, maxB);
}
void ProjucerLookAndFeel::fillWithBackgroundTexture (Graphics& g)
{
const Colour bkg (findColour (mainBackgroundColourId));
if (backgroundTextureBaseColour != bkg)
{
backgroundTextureBaseColour = bkg;
const Image original (ImageCache::getFromMemory (BinaryData::background_tile_png,
BinaryData::background_tile_pngSize));
const int w = original.getWidth();
const int h = original.getHeight();
backgroundTexture = Image (Image::RGB, w, h, false);
const Range<float> brightnessRange (getBrightnessRange (original));
const float brightnessOffset = (brightnessRange.getStart() + brightnessRange.getEnd()) / 2.0f;
const float brightnessScale = 0.025f / brightnessRange.getLength();
const float bkgB = bkg.getBrightness();
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const float b = (original.getPixelAt (x, y).getBrightness() - brightnessOffset) * brightnessScale;
backgroundTexture.setPixelAt (x, y, bkg.withBrightness (jlimit (0.0f, 1.0f, bkgB + b)));
}
}
}
g.setTiledImageFill (backgroundTexture, 0, 0, 1.0f);
g.fillAll();
}
void ProjucerLookAndFeel::fillWithBackgroundTexture (Component& c, Graphics& g)
{
dynamic_cast<ProjucerLookAndFeel&> (c.getLookAndFeel()).fillWithBackgroundTexture (g);
}