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https://github.com/juce-framework/JUCE.git
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146 lines
5.2 KiB
C++
146 lines
5.2 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#include "../jucer_Headers.h"
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#include "jucer_ProjucerLookAndFeel.h"
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ProjucerLookAndFeel::ProjucerLookAndFeel()
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{
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setColour (mainBackgroundColourId, Colour::greyLevel (0.8f));
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}
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int ProjucerLookAndFeel::getTabButtonBestWidth (TabBarButton&, int)
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{
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return 120;
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}
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Colour ProjucerLookAndFeel::getTabBackgroundColour (TabBarButton& button)
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{
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const Colour bkg (button.findColour (mainBackgroundColourId).contrasting (0.15f));
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if (button.isFrontTab())
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return bkg.overlaidWith (Colours::yellow.withAlpha (0.5f));
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return bkg;
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}
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void ProjucerLookAndFeel::drawTabButton (TabBarButton& button, Graphics& g, bool isMouseOver, bool isMouseDown)
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{
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const Rectangle<int> activeArea (button.getActiveArea());
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const Colour bkg (getTabBackgroundColour (button));
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g.setGradientFill (ColourGradient (bkg.brighter (0.1f), 0, (float) activeArea.getY(),
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bkg.darker (0.1f), 0, (float) activeArea.getBottom(), false));
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g.fillRect (activeArea);
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g.setColour (button.findColour (mainBackgroundColourId).darker (0.3f));
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g.drawRect (activeArea);
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const float alpha = button.isEnabled() ? ((isMouseOver || isMouseDown) ? 1.0f : 0.8f) : 0.3f;
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const Colour col (bkg.contrasting().withMultipliedAlpha (alpha));
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TextLayout textLayout;
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LookAndFeel_V3::createTabTextLayout (button, (float) activeArea.getWidth(), (float) activeArea.getHeight(), col, textLayout);
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textLayout.draw (g, button.getTextArea().toFloat());
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}
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void ProjucerLookAndFeel::drawConcertinaPanelHeader (Graphics& g, const Rectangle<int>& area,
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bool isMouseOver, bool /*isMouseDown*/,
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ConcertinaPanel&, Component& panel)
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{
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const Colour bkg (Colours::grey);
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g.setGradientFill (ColourGradient (Colour::greyLevel (isMouseOver ? 0.6f : 0.5f), 0, (float) area.getY(),
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Colour::greyLevel (0.4f), 0, (float) area.getBottom(), false));
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g.fillAll();
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g.setColour (bkg.contrasting().withAlpha (0.1f));
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g.fillRect (area.withHeight (1));
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g.fillRect (area.withTop (area.getBottom() - 1));
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g.setColour (bkg.contrasting());
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g.setFont (Font (area.getHeight() * 0.6f).boldened());
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g.drawFittedText (panel.getName(), 4, 0, area.getWidth() - 6, area.getHeight(), Justification::centredLeft, 1);
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}
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static Range<float> getBrightnessRange (const Image& im)
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{
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float minB = 1.0f, maxB = 0;
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const int w = im.getWidth();
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const int h = im.getHeight();
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for (int y = 0; y < h; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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const float b = im.getPixelAt (x, y).getBrightness();
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minB = jmin (minB, b);
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maxB = jmax (maxB, b);
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}
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}
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return Range<float> (minB, maxB);
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}
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void ProjucerLookAndFeel::fillWithBackgroundTexture (Graphics& g)
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{
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const Colour bkg (findColour (mainBackgroundColourId));
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if (backgroundTextureBaseColour != bkg)
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{
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backgroundTextureBaseColour = bkg;
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const Image original (ImageCache::getFromMemory (BinaryData::background_tile_png,
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BinaryData::background_tile_pngSize));
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const int w = original.getWidth();
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const int h = original.getHeight();
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backgroundTexture = Image (Image::RGB, w, h, false);
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const Range<float> brightnessRange (getBrightnessRange (original));
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const float brightnessOffset = (brightnessRange.getStart() + brightnessRange.getEnd()) / 2.0f;
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const float brightnessScale = 0.025f / brightnessRange.getLength();
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const float bkgB = bkg.getBrightness();
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for (int y = 0; y < h; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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const float b = (original.getPixelAt (x, y).getBrightness() - brightnessOffset) * brightnessScale;
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backgroundTexture.setPixelAt (x, y, bkg.withBrightness (jlimit (0.0f, 1.0f, bkgB + b)));
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}
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}
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}
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g.setTiledImageFill (backgroundTexture, 0, 0, 1.0f);
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g.fillAll();
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}
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void ProjucerLookAndFeel::fillWithBackgroundTexture (Component& c, Graphics& g)
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{
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dynamic_cast<ProjucerLookAndFeel&> (c.getLookAndFeel()).fillWithBackgroundTexture (g);
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}
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