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JUCE/src/gui/components/layout/juce_ComponentBoundsConstrainer.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "../../../core/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_ComponentBoundsConstrainer.h"
#include "../juce_Desktop.h"
//==============================================================================
ComponentBoundsConstrainer::ComponentBoundsConstrainer() throw()
: minW (0),
maxW (0x3fffffff),
minH (0),
maxH (0x3fffffff),
minOffTop (0),
minOffLeft (0),
minOffBottom (0),
minOffRight (0),
aspectRatio (0.0)
{
}
ComponentBoundsConstrainer::~ComponentBoundsConstrainer()
{
}
//==============================================================================
void ComponentBoundsConstrainer::setMinimumWidth (const int minimumWidth) throw()
{
minW = minimumWidth;
}
void ComponentBoundsConstrainer::setMaximumWidth (const int maximumWidth) throw()
{
maxW = maximumWidth;
}
void ComponentBoundsConstrainer::setMinimumHeight (const int minimumHeight) throw()
{
minH = minimumHeight;
}
void ComponentBoundsConstrainer::setMaximumHeight (const int maximumHeight) throw()
{
maxH = maximumHeight;
}
void ComponentBoundsConstrainer::setMinimumSize (const int minimumWidth, const int minimumHeight) throw()
{
jassert (maxW >= minimumWidth);
jassert (maxH >= minimumHeight);
jassert (minimumWidth > 0 && minimumHeight > 0);
minW = minimumWidth;
minH = minimumHeight;
if (minW > maxW)
maxW = minW;
if (minH > maxH)
maxH = minH;
}
void ComponentBoundsConstrainer::setMaximumSize (const int maximumWidth, const int maximumHeight) throw()
{
jassert (maximumWidth >= minW);
jassert (maximumHeight >= minH);
jassert (maximumWidth > 0 && maximumHeight > 0);
maxW = jmax (minW, maximumWidth);
maxH = jmax (minH, maximumHeight);
}
void ComponentBoundsConstrainer::setSizeLimits (const int minimumWidth,
const int minimumHeight,
const int maximumWidth,
const int maximumHeight) throw()
{
jassert (maximumWidth >= minimumWidth);
jassert (maximumHeight >= minimumHeight);
jassert (maximumWidth > 0 && maximumHeight > 0);
jassert (minimumWidth > 0 && minimumHeight > 0);
minW = jmax (0, minimumWidth);
minH = jmax (0, minimumHeight);
maxW = jmax (minW, maximumWidth);
maxH = jmax (minH, maximumHeight);
}
void ComponentBoundsConstrainer::setMinimumOnscreenAmounts (const int minimumWhenOffTheTop,
const int minimumWhenOffTheLeft,
const int minimumWhenOffTheBottom,
const int minimumWhenOffTheRight) throw()
{
minOffTop = minimumWhenOffTheTop;
minOffLeft = minimumWhenOffTheLeft;
minOffBottom = minimumWhenOffTheBottom;
minOffRight = minimumWhenOffTheRight;
}
void ComponentBoundsConstrainer::setFixedAspectRatio (const double widthOverHeight) throw()
{
aspectRatio = jmax (0.0, widthOverHeight);
}
double ComponentBoundsConstrainer::getFixedAspectRatio() const throw()
{
return aspectRatio;
}
void ComponentBoundsConstrainer::setBoundsForComponent (Component* const component,
int x, int y, int w, int h,
const bool isStretchingTop,
const bool isStretchingLeft,
const bool isStretchingBottom,
const bool isStretchingRight)
{
jassert (component != 0);
Rectangle limits;
Component* const p = component->getParentComponent();
if (p == 0)
limits = Desktop::getInstance().getAllMonitorDisplayAreas().getBounds();
else
limits.setSize (p->getWidth(), p->getHeight());
if (component->isOnDesktop())
{
ComponentPeer* const peer = component->getPeer();
const BorderSize border (peer->getFrameSize());
x -= border.getLeft();
y -= border.getTop();
w += border.getLeftAndRight();
h += border.getTopAndBottom();
checkBounds (x, y, w, h,
border.addedTo (component->getBounds()), limits,
isStretchingTop, isStretchingLeft,
isStretchingBottom, isStretchingRight);
x += border.getLeft();
y += border.getTop();
w -= border.getLeftAndRight();
h -= border.getTopAndBottom();
}
else
{
checkBounds (x, y, w, h,
component->getBounds(), limits,
isStretchingTop, isStretchingLeft,
isStretchingBottom, isStretchingRight);
}
applyBoundsToComponent (component, x, y, w, h);
}
void ComponentBoundsConstrainer::checkComponentBounds (Component* component)
{
setBoundsForComponent (component,
component->getX(), component->getY(),
component->getWidth(), component->getHeight(),
false, false, false, false);
}
void ComponentBoundsConstrainer::applyBoundsToComponent (Component* component,
int x, int y, int w, int h)
{
component->setBounds (x, y, w, h);
}
//==============================================================================
void ComponentBoundsConstrainer::resizeStart()
{
}
void ComponentBoundsConstrainer::resizeEnd()
{
}
//==============================================================================
void ComponentBoundsConstrainer::checkBounds (int& x, int& y, int& w, int& h,
const Rectangle& old,
const Rectangle& limits,
const bool isStretchingTop,
const bool isStretchingLeft,
const bool isStretchingBottom,
const bool isStretchingRight)
{
// constrain the size if it's being stretched..
if (isStretchingLeft)
{
x = jlimit (old.getRight() - maxW, old.getRight() - minW, x);
w = old.getRight() - x;
}
if (isStretchingRight)
{
w = jlimit (minW, maxW, w);
}
if (isStretchingTop)
{
y = jlimit (old.getBottom() - maxH, old.getBottom() - minH, y);
h = old.getBottom() - y;
}
if (isStretchingBottom)
{
h = jlimit (minH, maxH, h);
}
// constrain the aspect ratio if one has been specified..
if (aspectRatio > 0.0 && w > 0 && h > 0)
{
bool adjustWidth;
if ((isStretchingTop || isStretchingBottom) && ! (isStretchingLeft || isStretchingRight))
{
adjustWidth = true;
}
else if ((isStretchingLeft || isStretchingRight) && ! (isStretchingTop || isStretchingBottom))
{
adjustWidth = false;
}
else
{
const double oldRatio = (old.getHeight() > 0) ? fabs (old.getWidth() / (double) old.getHeight()) : 0.0;
const double newRatio = fabs (w / (double) h);
adjustWidth = (oldRatio > newRatio);
}
if (adjustWidth)
{
w = roundDoubleToInt (h * aspectRatio);
if (w > maxW || w < minW)
{
w = jlimit (minW, maxW, w);
h = roundDoubleToInt (w / aspectRatio);
}
}
else
{
h = roundDoubleToInt (w / aspectRatio);
if (h > maxH || h < minH)
{
h = jlimit (minH, maxH, h);
w = roundDoubleToInt (h * aspectRatio);
}
}
if ((isStretchingTop || isStretchingBottom) && ! (isStretchingLeft || isStretchingRight))
{
x = old.getX() + (old.getWidth() - w) / 2;
}
else if ((isStretchingLeft || isStretchingRight) && ! (isStretchingTop || isStretchingBottom))
{
y = old.getY() + (old.getHeight() - h) / 2;
}
else
{
if (isStretchingLeft)
x = old.getRight() - w;
if (isStretchingTop)
y = old.getBottom() - h;
}
}
// ...and constrain the position if limits have been set for that.
if (minOffTop > 0 || minOffLeft > 0 || minOffBottom > 0 || minOffRight > 0)
{
if (minOffTop > 0)
{
const int limit = limits.getY() + jmin (minOffTop - h, 0);
if (y < limit)
{
if (isStretchingTop)
h -= (limit - y);
y = limit;
}
}
if (minOffLeft > 0)
{
const int limit = limits.getX() + jmin (minOffLeft - w, 0);
if (x < limit)
{
if (isStretchingLeft)
w -= (limit - x);
x = limit;
}
}
if (minOffBottom > 0)
{
const int limit = limits.getBottom() - jmin (minOffBottom, h);
if (y > limit)
{
if (isStretchingBottom)
h += (limit - y);
else
y = limit;
}
}
if (minOffRight > 0)
{
const int limit = limits.getRight() - jmin (minOffRight, w);
if (x > limit)
{
if (isStretchingRight)
w += (limit - x);
else
x = limit;
}
}
}
jassert (w >= 0 && h >= 0);
}
END_JUCE_NAMESPACE