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JUCE convention is that BitmapData holds the lines of the image ordered from top to bottom, but OpenGL orders lines in the reverse direction. By returning a negative line stride, we can iterate lines in the expected order as long as we always increment the current pointer position by the line stride after processing each line. |
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| .. | ||
| geometry | ||
| native | ||
| opengl | ||
| utils | ||
| juce_opengl.cpp | ||
| juce_opengl.h | ||
| juce_opengl.mm | ||