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https://github.com/juce-framework/JUCE.git
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171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#if JUCE_MSVC && JUCE_DEBUG
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#pragma optimize ("t", on)
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#endif
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static void blurSingleChannelImage (uint8* const data, const int width, const int height,
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const int lineStride, const int repetitions) noexcept
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{
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uint8* line = data;
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for (int y = height; --y >= 0;)
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{
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for (int i = repetitions; --i >= 0;)
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{
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uint8* p = line;
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*p++ = (((int) p[0]) + p[1]) / 2;
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for (int x = width - 2; --x >= 0;)
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*p++ = (((int) p[-1]) + p[0] + p[1] + 1) / 3;
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*p = (((int) p[0]) + p[-1]) / 2;
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}
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line += lineStride;
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}
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for (int i = repetitions; --i >= 0;)
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{
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line = data;
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{
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uint8* p1 = line;
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uint8* p2 = line + lineStride;
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for (int x = width; --x >= 0;)
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*p1++ = (((int) *p1) + *p2++) / 2;
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}
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line += lineStride;
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for (int y = height - 2; --y >= 0;)
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{
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uint8* p1 = line;
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uint8* p2 = line - lineStride;
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uint8* p3 = line + lineStride;
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for (int x = width; --x >= 0;)
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*p1++ = (((int) *p1) + *p2++ + *p3++ + 1) / 3;
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line += lineStride;
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}
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uint8* p1 = line;
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uint8* p2 = line - lineStride;
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for (int x = width; --x >= 0;)
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*p1++ = (((int) *p1) + *p2++) / 2;
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}
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}
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static void blurSingleChannelImage (Image& image, int radius)
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{
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const Image::BitmapData bm (image, Image::BitmapData::readWrite);
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blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
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}
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#if JUCE_MSVC && JUCE_DEBUG
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#pragma optimize ("", on) // resets optimisations to the project defaults
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#endif
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//==============================================================================
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DropShadow::DropShadow() noexcept
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: colour (0x90000000), radius (4)
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{
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}
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DropShadow::DropShadow (const Colour& shadowColour, const int r, const Point<int>& o) noexcept
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: colour (shadowColour), radius (r), offset (o)
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{
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jassert (radius > 0);
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}
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void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
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{
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jassert (radius > 0);
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if (srcImage.isValid())
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{
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Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
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shadowImage.duplicateIfShared();
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blurSingleChannelImage (shadowImage, radius);
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g.setColour (colour);
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g.drawImageAt (shadowImage, offset.x, offset.y, true);
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}
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}
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void DropShadow::drawForPath (Graphics& g, const Path& path) const
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{
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jassert (radius > 0);
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const Rectangle<int> area (path.getBounds().translated ((float) offset.x, (float) offset.y)
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.getSmallestIntegerContainer()
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.getIntersection (g.getClipBounds())
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.expanded (radius + 1, radius + 1));
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if (area.getWidth() > 2 && area.getHeight() > 2)
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{
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Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
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{
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Graphics g2 (renderedPath);
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g2.setColour (Colours::white);
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g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
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(float) (offset.y - area.getY())));
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}
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blurSingleChannelImage (renderedPath, radius);
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g.setColour (colour);
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g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
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}
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}
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//==============================================================================
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DropShadowEffect::DropShadowEffect() {}
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DropShadowEffect::~DropShadowEffect() {}
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void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
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{
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shadow = newShadow;
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}
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void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
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{
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DropShadow s (shadow);
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s.radius = roundToInt (s.radius * scaleFactor);
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s.colour = s.colour.withMultipliedAlpha (alpha);
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s.offset.x = roundToInt (s.offset.x * scaleFactor);
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s.offset.y = roundToInt (s.offset.y * scaleFactor);
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s.drawForImage (g, image);
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g.setOpacity (alpha);
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g.drawImageAt (image, 0, 0);
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}
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