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JUCE/modules/juce_opengl/native/juce_OpenGL_linux.h
reuk c2d52a5499
OpenGLFrameBuffer: Automatically save/restore content when the context is paused/resumed
This addresses an issue where OpenGL-backed image content could get lost
when putting and Android app into an inactive state. This happens
because the GL context gets destroyed, freeing all associated resources.

The workaround introduced here will listen for OpenGL state-change
events, and attempt to save and restore framebuffer content into main
memory, so that the content can be restored once the app is reactivated.
2025-07-09 11:24:43 +01:00

469 lines
16 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
struct XFreeDeleter
{
void operator() (void* ptr) const
{
if (ptr != nullptr)
X11Symbols::getInstance()->xFree (ptr);
}
};
template <typename Data>
std::unique_ptr<Data, XFreeDeleter> makeXFreePtr (Data* raw) { return std::unique_ptr<Data, XFreeDeleter> (raw); }
//==============================================================================
// Defined in juce_Windowing_linux.cpp
void juce_LinuxAddRepaintListener (ComponentPeer*, Component* dummy);
void juce_LinuxRemoveRepaintListener (ComponentPeer*, Component* dummy);
class PeerListener : private ComponentMovementWatcher
{
public:
PeerListener (Component& comp, Window embeddedWindow)
: ComponentMovementWatcher (&comp),
window (embeddedWindow),
association (comp.getPeer(), window) {}
private:
using ComponentMovementWatcher::componentMovedOrResized,
ComponentMovementWatcher::componentVisibilityChanged;
void componentMovedOrResized (bool, bool) override {}
void componentVisibilityChanged() override {}
void componentPeerChanged() override
{
// This should not be rewritten as a ternary expression or similar.
// The old association must be destroyed before the new one is created.
association = {};
if (auto* comp = getComponent())
association = ScopedWindowAssociation (comp->getPeer(), window);
}
Window window{};
ScopedWindowAssociation association;
};
//==============================================================================
class OpenGLContext::NativeContext
{
private:
struct DummyComponent : public Component
{
DummyComponent (OpenGLContext::NativeContext& nativeParentContext)
: native (nativeParentContext)
{
}
void handleCommandMessage (int commandId) override
{
if (commandId == 0)
native.triggerRepaint();
}
OpenGLContext::NativeContext& native;
};
template <typename Traits>
class ScopedGLXObject
{
public:
using Type = typename Traits::Type;
ScopedGLXObject() = default;
explicit ScopedGLXObject (Type obj, ::Display* d)
: object (obj), display (d) {}
ScopedGLXObject (ScopedGLXObject&& other) noexcept
: object (std::exchange (other.object, Type{})),
display (std::exchange (other.display, nullptr)) {}
ScopedGLXObject& operator= (ScopedGLXObject&& other) noexcept
{
ScopedGLXObject { std::move (other) }.swap (*this);
return *this;
}
~ScopedGLXObject() noexcept
{
if (object != Type{})
Traits::destroy (display, object);
}
Type get() const { return object; }
void reset() noexcept
{
*this = ScopedGLXObject();
}
void swap (ScopedGLXObject& other) noexcept
{
std::swap (other.object, object);
std::swap (other.display, display);
}
bool operator== (const ScopedGLXObject& other) const
{
const auto tie = [] (const auto& x) { return std::tie (x.object, x.display); };
return tie (*this) == tie (other);
}
bool operator!= (const ScopedGLXObject& other) const
{
return ! operator== (other);
}
private:
Type object{};
::Display* display{};
};
struct TraitsGLXContext
{
using Type = GLXContext;
static void destroy (::Display* display, Type t)
{
glXDestroyContext (display, t);
}
};
struct TraitsGLXWindow
{
using Type = GLXWindow;
static void destroy (::Display* display, Type t)
{
glXDestroyWindow (display, t);
}
};
using PtrGLXContext = ScopedGLXObject<TraitsGLXContext>;
using PtrGLXWindow = ScopedGLXObject<TraitsGLXWindow>;
public:
NativeContext (Component& comp,
const OpenGLPixelFormat& cPixelFormat,
void* shareContext,
bool useMultisamplingIn,
OpenGLVersion)
: component (comp), contextToShareWith (shareContext), dummy (*this)
{
display = XWindowSystem::getInstance()->getDisplay();
XWindowSystemUtilities::ScopedXLock xLock;
X11Symbols::getInstance()->xSync (display, False);
const std::vector<GLint> optionalAttribs
{
GLX_SAMPLE_BUFFERS, useMultisamplingIn ? 1 : 0,
GLX_SAMPLES, cPixelFormat.multisamplingLevel
};
if (! tryChooseVisual (cPixelFormat, optionalAttribs) && ! tryChooseVisual (cPixelFormat, {}))
return;
auto* peer = component.getPeer();
jassert (peer != nullptr);
auto windowH = (Window) peer->getNativeHandle();
auto visual = glXGetVisualFromFBConfig (display, *bestConfig);
auto colourMap = X11Symbols::getInstance()->xCreateColormap (display, windowH, visual->visual, AllocNone);
XSetWindowAttributes swa;
swa.colormap = colourMap;
swa.border_pixel = 0;
swa.event_mask = embeddedWindowEventMask;
auto glBounds = component.getTopLevelComponent()->getLocalArea (&component, component.getLocalBounds());
glBounds = Desktop::getInstance().getDisplays().logicalToPhysical (glBounds);
embeddedWindow = X11Symbols::getInstance()->xCreateWindow (display, windowH,
glBounds.getX(), glBounds.getY(),
(unsigned int) jmax (1, glBounds.getWidth()),
(unsigned int) jmax (1, glBounds.getHeight()),
0, visual->depth,
InputOutput,
visual->visual,
CWBorderPixel | CWColormap | CWEventMask,
&swa);
peerListener.emplace (component, embeddedWindow);
X11Symbols::getInstance()->xMapWindow (display, embeddedWindow);
X11Symbols::getInstance()->xFreeColormap (display, colourMap);
X11Symbols::getInstance()->xSync (display, False);
juce_LinuxAddRepaintListener (peer, &dummy);
}
~NativeContext()
{
if (auto* peer = component.getPeer())
{
juce_LinuxRemoveRepaintListener (peer, &dummy);
if (embeddedWindow != 0)
{
XWindowSystemUtilities::ScopedXLock xLock;
X11Symbols::getInstance()->xUnmapWindow (display, embeddedWindow);
X11Symbols::getInstance()->xDestroyWindow (display, embeddedWindow);
X11Symbols::getInstance()->xSync (display, False);
XEvent event;
while (X11Symbols::getInstance()->xCheckWindowEvent (display,
embeddedWindow,
embeddedWindowEventMask,
&event) == True)
{
}
}
}
}
InitResult initialiseOnRenderThread (OpenGLContext& c)
{
XWindowSystemUtilities::ScopedXLock xLock;
const auto components = [&]() -> Optional<Version>
{
switch (c.versionRequired)
{
case OpenGLVersion::openGL3_2: return Version { 3, 2 };
case OpenGLVersion::openGL4_1: return Version { 4, 1 };
case OpenGLVersion::openGL4_3: return Version { 4, 3 };
case OpenGLVersion::defaultGLVersion: break;
}
return {};
}();
if (components.hasValue())
{
using GLXCreateContextAttribsARB = GLXContext (*) (Display*, GLXFBConfig, GLXContext, Bool, const int*);
if (const auto glXCreateContextAttribsARB = (GLXCreateContextAttribsARB) OpenGLHelpers::getExtensionFunction ("glXCreateContextAttribsARB"))
{
#if JUCE_DEBUG
constexpr auto contextFlags = GLX_CONTEXT_DEBUG_BIT_ARB;
#else
constexpr auto contextFlags = 0;
#endif
const int attribs[]
{
GLX_CONTEXT_MAJOR_VERSION_ARB, components->major,
GLX_CONTEXT_MINOR_VERSION_ARB, components->minor,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, contextFlags,
None
};
renderContext = PtrGLXContext { glXCreateContextAttribsARB (display, *bestConfig, (GLXContext) contextToShareWith, GL_TRUE, attribs),
display };
}
}
if (renderContext == PtrGLXContext{})
renderContext = PtrGLXContext { glXCreateNewContext (display, *bestConfig, GLX_RGBA_TYPE, (GLXContext) contextToShareWith, GL_TRUE),
display };
if (renderContext == PtrGLXContext{})
return InitResult::fatal;
glxWindow = PtrGLXWindow { glXCreateWindow (display, *bestConfig, embeddedWindow, nullptr),
display };
c.makeActive();
context = &c;
return InitResult::success;
}
void shutdownOnRenderThread()
{
XWindowSystemUtilities::ScopedXLock xLock;
context = nullptr;
deactivateCurrentContext();
renderContext.reset();
glxWindow.reset();
}
bool makeActive() const noexcept
{
XWindowSystemUtilities::ScopedXLock xLock;
return renderContext != PtrGLXContext{}
&& glXMakeContextCurrent (display, glxWindow.get(), glxWindow.get(), renderContext.get());
}
bool isActive() const noexcept
{
XWindowSystemUtilities::ScopedXLock xLock;
return glXGetCurrentContext() == renderContext.get() && renderContext != PtrGLXContext{};
}
static void deactivateCurrentContext()
{
if (auto* display = XWindowSystem::getInstance()->getDisplay())
{
XWindowSystemUtilities::ScopedXLock xLock;
glXMakeCurrent (display, None, nullptr);
}
}
void swapBuffers()
{
glXSwapBuffers (display, glxWindow.get());
}
void updateWindowPosition (Rectangle<int> newBounds)
{
bounds = newBounds;
auto physicalBounds = Desktop::getInstance().getDisplays().logicalToPhysical (bounds);
XWindowSystemUtilities::ScopedXLock xLock;
X11Symbols::getInstance()->xMoveResizeWindow (display, embeddedWindow,
physicalBounds.getX(), physicalBounds.getY(),
(unsigned int) jmax (1, physicalBounds.getWidth()),
(unsigned int) jmax (1, physicalBounds.getHeight()));
}
bool setSwapInterval (int numFramesPerSwap)
{
if (numFramesPerSwap == swapFrames)
return true;
if (auto GLXSwapIntervalEXT
= (PFNGLXSWAPINTERVALEXTPROC) OpenGLHelpers::getExtensionFunction ("glXSwapIntervalEXT"))
{
XWindowSystemUtilities::ScopedXLock xLock;
swapFrames = numFramesPerSwap;
GLXSwapIntervalEXT (display, glxWindow.get(), numFramesPerSwap);
return true;
}
return false;
}
int getSwapInterval() const { return swapFrames; }
bool createdOk() const noexcept { return true; }
void* getRawContext() const noexcept { return renderContext.get(); }
GLuint getFrameBufferID() const noexcept { return 0; }
void triggerRepaint()
{
if (context != nullptr)
context->triggerRepaint();
}
struct Locker
{
explicit Locker (NativeContext& ctx) : lock (ctx.mutex) {}
const ScopedLock lock;
};
void addListener (NativeContextListener&) {}
void removeListener (NativeContextListener&) {}
private:
bool tryChooseVisual (const OpenGLPixelFormat& format, const std::vector<GLint>& optionalAttribs)
{
std::vector<GLint> allAttribs
{
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RED_SIZE, format.redBits,
GLX_GREEN_SIZE, format.greenBits,
GLX_BLUE_SIZE, format.blueBits,
GLX_ALPHA_SIZE, format.alphaBits,
GLX_DEPTH_SIZE, format.depthBufferBits,
GLX_STENCIL_SIZE, format.stencilBufferBits,
GLX_ACCUM_RED_SIZE, format.accumulationBufferRedBits,
GLX_ACCUM_GREEN_SIZE, format.accumulationBufferGreenBits,
GLX_ACCUM_BLUE_SIZE, format.accumulationBufferBlueBits,
GLX_ACCUM_ALPHA_SIZE, format.accumulationBufferAlphaBits
};
allAttribs.insert (allAttribs.end(), optionalAttribs.begin(), optionalAttribs.end());
allAttribs.push_back (None);
int nElements = 0;
bestConfig = makeXFreePtr (glXChooseFBConfig (display, X11Symbols::getInstance()->xDefaultScreen (display), allAttribs.data(), &nElements));
return nElements != 0 && bestConfig != nullptr;
}
static constexpr int embeddedWindowEventMask = ExposureMask | StructureNotifyMask;
CriticalSection mutex;
Component& component;
PtrGLXContext renderContext;
PtrGLXWindow glxWindow;
Window embeddedWindow = {};
std::optional<PeerListener> peerListener;
int swapFrames = 0;
Rectangle<int> bounds;
std::unique_ptr<GLXFBConfig, XFreeDeleter> bestConfig;
void* contextToShareWith;
OpenGLContext* context = nullptr;
DummyComponent dummy;
::Display* display = nullptr;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
XWindowSystemUtilities::ScopedXLock xLock;
return glXGetCurrentContext() != nullptr;
}
} // namespace juce