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JUCE/modules/juce_gui_basics/widgets/juce_ImageComponent.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A component that simply displays an image.
Use setImage to give it an image, and it'll display it - simple as that!
@tags{GUI}
*/
class JUCE_API ImageComponent : public Component,
public SettableTooltipClient
{
public:
//==============================================================================
/** Creates an ImageComponent. */
ImageComponent (const String& componentName = String());
/** Destructor. */
~ImageComponent() override;
//==============================================================================
/** Sets the image that should be displayed. */
void setImage (const Image& newImage);
/** Sets the image that should be displayed, and its placement within the component. */
void setImage (const Image& newImage,
RectanglePlacement placementToUse);
/** Returns the current image. */
const Image& getImage() const;
/** Sets the method of positioning that will be used to fit the image within the component's bounds.
By default the positioning is centred, and will fit the image inside the component's bounds
whilst keeping its aspect ratio correct, but you can change it to whatever layout you need.
*/
void setImagePlacement (RectanglePlacement newPlacement);
/** Returns the current image placement. */
RectanglePlacement getImagePlacement() const;
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
private:
Image image;
RectanglePlacement placement;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageComponent)
};
} // namespace juce